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 Post subject: Worldforge problem
PostPosted: Thu Feb 19, 2004 5:15 am 
When making a map whit Worldforge, i am having the following issue: I cant walk on parts of the maps that i add Ex: there is a water shore i add some grass to get to a montain a bit further but i cant walk on it. Any help?!


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 Post subject:
PostPosted: Thu Feb 19, 2004 12:40 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
I would imagine your client and the shard emu are not both using the map you altered with World Forge.

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 Post subject:
PostPosted: Fri Feb 20, 2004 3:36 pm 
i dont get it what do you mean???


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 Post subject:
PostPosted: Fri Feb 20, 2004 3:40 pm 
strange thins is that if i make a small hill like in the middle of a plain..il be able to walk on it..but i cant tele on it ,if i try il be like under it..but still i can walk on it


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 Post subject:
PostPosted: Fri Feb 20, 2004 4:29 pm 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
Okay. This is exactly your problem. Your server (sphere, RunUO, etc...) is not using the same map that your client is. Your client being the software that communicates with your server, and allows you to see all the nifty stuff on your map.

Your client and server can interfere with each other, as far as what you see, and your ability to manuever around your map. Depending on what you're doing, one takes presedence over the other.

What's happening to you is this:

You build a hill in Dragon and then compile it, and then drop it into your Ultima Online directory (the directory of your client). Next you run Ultima Online. Your server doesn't see this hill, but your client does. So when you attempt to run up this hill, your client lets you. The client knows this hill is there. But now you decide to try and teleport to the top of this hill, but teleporting is a function managed by the server, not the client, and your server does not know this hill is there. So, instead you teleport into the hill.

The answer to your problem:

You have to make your server see your new map. Depending upon what server you run, this is done different ways. The best method, would be to create a seperate directory and place all the client files your server needs access to in a seperate folder, and then point your server in it's configuration file towards this directory. Although in most cases you can point the server to your Ultima Online directory as well.

Hope this helps.

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 Post subject:
PostPosted: Fri Feb 20, 2004 4:34 pm 
Server emuled under RUNUO


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 Post subject:
PostPosted: Tue Feb 24, 2004 4:28 am 
the cant find where to change the folder target whit run uo..any idea?


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 Post subject:
PostPosted: Tue Feb 24, 2004 5:53 am 
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Journeyman
Journeyman

Joined: Mon Dec 02, 2002 3:33 pm
Posts: 64
RunUO-Beta-Whatever/Scripts/Misc/DataPath.cs


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 Post subject:
PostPosted: Wed Feb 25, 2004 5:27 pm 
tx lot


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