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 Post subject:
PostPosted: Sat May 01, 2004 6:36 pm 
gm_majere@hotmail.com


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 Post subject: hehe
PostPosted: Sat May 01, 2004 7:55 pm 
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Hehe If you want to email me the list or the bmps of the missing tiles you can send them to me at; viperrious@serpentsmoon.com


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PostPosted: Sun May 02, 2004 9:25 am 
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Majere, either hotmail won't accept a file of 1800k or your mailbox is full.
I could strip the executeables out I guess.

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 Post subject:
PostPosted: Sun May 02, 2004 12:16 pm 
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Is Mod 10 finished? (i mean the scripts necessary to work well)


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PostPosted: Sun May 02, 2004 1:57 pm 
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@Vip- If you have the mod10 scripts that I've released so far it might be easier if you did a compile of a map and looked for void tiles. It would give you the detail you need. It's all the terrain groups that have transitions to each other. It would be 2 tiles for each. The transitions in question are an area running from top to bottom of say "dirt" and on each side of it "grass". The other transition is "dirt" east to west, with "grass" on either side of it. The particular transitions are "BAAABAAA" and "AABAAABA"

@Dookie- More or less yes. Although it really does need a good checking over. The main problems is I keep finding little things I want to tink at. The only major things left I can think of right now are:
1: Finishing the snow2water transition that uses snow instead of dark dirt.
2: Adding transitions for the sandstone brick 2 grass and brown brick 2 sand.
3: Finishing the rest of the star and lava transitions. The star isn't a big deal but the lava could be better.
4: The changes we discussed above to the "bumps" groups.

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 Post subject:
PostPosted: Sun May 02, 2004 2:18 pm 
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hmm nope dont have mod 10 yet, havent used dragon in a over a year. Maybe I'll just take a look through the transition tiles in InsideUO and see what I can figure out.

Dev

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 Post subject:
PostPosted: Sun May 02, 2004 8:18 pm 
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Well if you understand the tranisition key you can draw yourself a picture.
The center tile is 0 (and is always A of course). The upper left hand corner is 1 and you go around clockwise:

123
804
765

BAA
AAA
AAB

AAB
AAA
BAA

And an important thing to remember is they have to be texture maps for landscape tiles, not static tiles.

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 Post subject:
PostPosted: Sun May 02, 2004 9:09 pm 
try jalexander@cyberonic.com please.


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 Post subject:
PostPosted: Tue May 04, 2004 3:37 pm 
why does it come out as nothing but jungle :<


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 Post subject:
PostPosted: Tue May 04, 2004 7:04 pm 
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What comes out as nothing but jungle?

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 Post subject:
PostPosted: Wed May 05, 2004 12:51 am 
ya, everything is messed up. nothing came out the way the color table said it would. :( alot of cave dirt and jungle was placed istead.


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 Post subject:
PostPosted: Wed May 05, 2004 9:04 am 
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You did make a new image with the mod10 colortable right?
/me hopes he didn't send you mod11 by mistake
Email the maptrans and colortable back to me and I'll dbl check.

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 Post subject:
PostPosted: Sat May 08, 2004 11:18 pm 
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Is there anywhere we can download Mod 10 (at least the work in progress?)

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 Post subject:
PostPosted: Sun May 09, 2004 1:32 pm 
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It's up on Ryandor's ftp
ftp://ryandor.com
You quite possibly need to use an ftp client to access Ry's ftp. I had trouble trying to use IE.

I haven't tested out 1.05 PR7a yet so I haven't included the exe for it. You've got your choice of 1.362 and 1.05 PR6 right now.

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 Post subject:
PostPosted: Sun May 09, 2004 1:59 pm 
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i dont see it. neither in firebird(browser), nor in flashfxp (ftp tool)


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 Post subject:
PostPosted: Sun May 09, 2004 2:03 pm 
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Thanks Mat.
Oh......Ry.........I think you need to see what's up with your ftp.
I got in and placed the files but noone else can see them. In fact I can only see them from my ftp client.
Do we need to make a public logon and password for download?
Did I put the stuff in the wrong directory?
I know it's there.

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 Post subject:
PostPosted: Sun May 09, 2004 2:15 pm 
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How big is it? I could mirror it for the time being.

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 Post subject:
PostPosted: Sun May 09, 2004 4:09 pm 
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It's about a meg.

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 Post subject:
PostPosted: Sun May 09, 2004 4:58 pm 
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send it to DevSavant@hotmail.com

If that doesn't work, tommorrow I'll be available again on MSN, AIM and IRC.

MSN: DevSavant@hotmail.com
AIM: gltch rv
IRC: irc.theden.ws @ #map (Nickname either Devega or Ved)

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 Post subject:
PostPosted: Sun May 09, 2004 5:41 pm 
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and it's away.....

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 Post subject:
PostPosted: Mon May 10, 2004 2:44 am 
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I didn't receive it, guess hotmail can't send/receive more then 1mb. Send it over MSN/AIM or IRC :). Might even make an account on my server for this, but I have no idea how. (Radiant takes care of that stuff ;p)

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 Post subject:
PostPosted: Mon May 10, 2004 10:43 am 
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http://stormcrow.ryandor.com

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 Post subject:
PostPosted: Mon May 10, 2004 12:42 pm 
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Still want me to mirror it?

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 Post subject:
PostPosted: Mon May 10, 2004 9:13 pm 
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You can if you want but, until it's final that means you'll have to keep up on updates. I'd really like to get some better organization to it, such that it is more easily useable by people who want to customize it.

In hindsight I should have gone with fixing what was wrong with the original scripts and adding to them instead of gutting it entirely.

To that end mod11 is a little more previous version friendly along with having some (a very little, but better than nothing) space left for customization. To accomplish this I cut the max Z down to 30 on most terrains (except mountain of course). I need to get a copy off to Matonor for labeling (if I can impose on him again) and up to share.

At this point though it isn't like there is a lot of extra work. Mod10 will be finished for the people that made maps with the colortable already, but recommending mod11 for future use.

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 Post subject:
PostPosted: Tue May 11, 2004 4:45 am 
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"I need to get a copy off to Matonor for labeling (if I can impose on him again)" just upload it or send it to matonor@matonor.de when you finished the colors


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