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PostPosted: Wed Apr 07, 2004 2:15 am 
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Newb
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Joined: Wed Apr 07, 2004 2:13 am
Posts: 4
Hi, I am new to creating new Worlds, but yesterday I generated my first map with dragon. Sure looked nice, but still had the standard statics on the map (like Castle British and so on)

How can I remove those, and how can I add my own? I am running a POL Server.

Thanx in advance


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PostPosted: Wed Apr 07, 2004 4:04 am 
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Apprentice
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Joined: Thu Mar 18, 2004 4:42 pm
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Location: Germany
Make a copy of your statics, as a backup.
Then run dragonsp.exe, enter the paths to the staidx and statics0 files and run it. Then it will create coastlines, trees and whatever. if its finished, it'll ask you if you want to clear the current statics. Then, simply klick yes :)

If that doesn't help you might need to replace the .dif files by blank ones :!:

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 Post subject: Thank you
PostPosted: Wed Apr 07, 2004 1:47 pm 
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Newb
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:P


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PostPosted: Wed Apr 07, 2004 6:41 pm 
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Dread Pirate
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Joined: Sun Oct 12, 2003 11:28 pm
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someone should send black dif files for download.... :wink: or it is easy maybe not

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 Post subject:
PostPosted: Sat May 01, 2004 8:42 pm 
How do you make blank .dif files?


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PostPosted: Sun May 02, 2004 12:32 am 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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If your using RUNUO you dont even need the diff files, just delete them.

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 Post subject: .def?
PostPosted: Sun May 02, 2004 10:43 am 
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Young
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.def? What's .def?

Is it stadif0.mul?


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PostPosted: Sun May 02, 2004 12:15 pm 
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Not your daddy
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Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
not .def, not def anything, dif files.. like Staidif.mul etc..

Anyways, [url=ancientlegends.myvnc.com/files/MapDiffs.rar]here[/url] is a blank set.

But if you are using RunUO, with a couple simple lines of code you can completly disable the reading of these map/static diff files. Do a search for TileMatrixPatch, I have pasted the code several times.

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