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 Post subject: My latest with TSMC
PostPosted: Wed Mar 17, 2004 4:01 pm 
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Dread Pirate
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Joined: Sun Oct 12, 2003 11:28 pm
Posts: 759
Location: Denver, CO
Hey everyone i have been workin on this my new map for a shard project I am working with...I am using TSMC...takes a while to load....

Image

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PostPosted: Wed Mar 17, 2004 4:50 pm 
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The Defenestrator
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Amazing. Is TSMC fully functional?

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PostPosted: Wed Mar 17, 2004 5:23 pm 
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Dread Pirate
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eh...not really, especially in the area of available terrain types i think its up to 4 or 5 now....but with some hard work by Syd *wink* *wink* I am sure it could be pretty lethal....

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PostPosted: Wed Mar 17, 2004 6:38 pm 
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Peanut Gallery
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Location: Hayward, CA
As far as terrain types go, you?re on your own there because of one simple reason: that?s something a user can add, not something I *HAVE* to. So I can either spend my time coding, or playing data-monkey ;-)

As for being complete? no, it?s not. The lack of good shore support is the primary deficiency, but it?s missing a lot of features I?d like it to have. It is fully ?functional?, though, and you can finish a perfectly usable and enjoyable map with it as-is. It?s just not as powerful as it might be.

For those interested in developments regarding TSMC (which will be known as Ultima Genesis in future versions), go to my site and read my never-ending rants on the news page.

By the way, I appreciate the interest in it, Cal :-)

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PostPosted: Wed Mar 17, 2004 7:08 pm 
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Dread Pirate
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always syd, good 2 see you back :D

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