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PostPosted: Thu Mar 04, 2004 12:18 pm 
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Master
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Joined: Sat Aug 09, 2003 11:11 pm
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Location: Taxachusetts
Now at coordinate 5119x or whatever it is where the map is cut so we can have dungeons. Do we have to have sometype of border so people cant sail to that area? Like trees or mountains blocking it?


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PostPosted: Thu Mar 04, 2004 12:36 pm 
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you could do some region from 5120 to 6144 and a script which avoids people from sailing further. i'll do it that way when my map is finished.


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PostPosted: Thu Mar 04, 2004 1:28 pm 
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The Defenestrator
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Joined: Mon Oct 27, 2003 5:37 am
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You dont have to. The client automatically shows a black line where that is. The emulator you are using (I -KNOW- sphere does) links to the other side of the map there, so it's exactly like OSI has. :)


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PostPosted: Thu Mar 04, 2004 2:28 pm 
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yes, but i dont want my players to see some myterioes black lines :)


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PostPosted: Thu Mar 04, 2004 4:03 pm 
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The Defenestrator
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They dont see black lines. They see the other side of the map. If that part happens to be black, they see it. I meant that with the black line. Worded it wrong, my fault ;P


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PostPosted: Thu Mar 04, 2004 6:23 pm 
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Not your daddy
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Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
The only way the players would see that 'Black Line' is if there was something other than a water transition going into that WorldMap to Dungeon Area. As the client is prepared to make the transition from that line, from water, to water... If you had grass going up to that area where the dungeon area starts, then yes.. there would be a solid black line showing on the client, about 8 tiles wide.. or so.

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