Quote:
one of the main reasons i use clearfacet is after using moongen to create all the moongates i just jump to the unused facets and clear them.
Doing it this way, without editing the PublicMoongate.cs will still allow characters to see and go to any of the existing maps/facets, with no moongate to get back from the ones you cleared. You have to edit the script, and set the facet you want to show only.
PublicMoongate.cs ~line 257
Code:
public static readonly PMList[] UORLists = new PMList[]{ Trammel, Felucca };
public static readonly PMList[] LBRLists = new PMList[]{ Trammel, Felucca, Ilshenar };
public static readonly PMList[] AOSLists = new PMList[]{ Trammel, Felucca, Ilshenar, Malas };
public static readonly PMList[] RedLists = new PMList[]{ Felucca };
remove the entries like this, for just a felucca facet..
Code:
public static readonly PMList[] UORLists = new PMList[]{ Felucca };
public static readonly PMList[] LBRLists = new PMList[]{ Felucca };
public static readonly PMList[] AOSLists = new PMList[]{ Felucca };
public static readonly PMList[] RedLists = new PMList[]{ Felucca };
Then, creating moongates, [MoonGen will wipe any existing moongates, and recreate these with only the Felucca facet avaliable.
You can also change the facet name on the gump, with a little editing too.. and have your new custom facet name show, with town names of your choice. If you need help there, ask.