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 Post subject: hmm map is weird
PostPosted: Sun Feb 22, 2004 5:07 pm 
Downloaded a map from a site which does your freemap1 map. When i run along i keep getting blocked by invisable walls and walling into hills. I like the map so is there anyway i can fix this, please help, please


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 Post subject:
PostPosted: Sun Feb 22, 2004 5:09 pm 
Also when i run along i find that yew is still there YEW!!!! on the little screen shot there is no Yew, Its just a like 300x300 square containing Yew in the middle of my Map. What is with that as well?


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 Post subject:
PostPosted: Sun Feb 22, 2004 5:33 pm 
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You need to clear the dif files, there are a few ways to do that, do a search.

The other thing you need to make sure of is that your server and your client are using the same versions, so if you have your server look in 1 folder for muls and your client in another, make sure you copy the file to both locations. I know this is very basic, but it is often overlooked.

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 Post subject:
PostPosted: Sun Feb 22, 2004 5:57 pm 
Quote:
You need to clear the dif files, there are a few ways to do that, do a search


What are dif files, are these the things making me fall into hills or making Yew exist. When you say clear does this mean delete


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 Post subject:
PostPosted: Sun Feb 22, 2004 6:06 pm 
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Anonymous wrote:
Quote:
You need to clear the dif files, there are a few ways to do that, do a search


What are dif files, are these the things making me fall into hills or making Yew exist. When you say clear does this mean delete


files in your UO folder that have the .dif extension. :)


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 Post subject:
PostPosted: Sun Feb 22, 2004 8:57 pm 
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You can download blank difs from my ftp.

ftp://projectone.dyndns.org

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 Post subject:
PostPosted: Mon Feb 23, 2004 7:35 am 
Do i have to patch the difs on gateway?
Are these dif files why i am seeing Yew on my map or why i fall into hills?


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 Post subject:
PostPosted: Mon Feb 23, 2004 12:07 pm 
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No, and actually you dont even realy have to clear those files if you are using RunUO. just disable the TileMatrix. search for that on this forum, I have explained this many, many times, and have even pasted the code needed.

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 Post subject:
PostPosted: Mon Feb 23, 2004 12:38 pm 
Any possibiltity of a link, been looking around for like 20 min and nothing, just you saying on another post "look around i have posted this twice before"


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 Post subject:
PostPosted: Mon Feb 23, 2004 2:18 pm 
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okay, I guess searching for "TileMatrix" was too vauge.. needed search for "TileMatrixPatch"

http://www.ryandor.com/forum/viewtopic. ... atrixpatch

http://www.ryandor.com/forum/viewtopic. ... atrixpatch

http://www.ryandor.com/forum/viewtopic. ... atrixpatch

What this does for RunUO, is tell the core to not read the Diff files at all. Also, any clients that log in will not see anything from diff files whatsoever. so no need to alter and/or distribute modified diff files to players.

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 Post subject:
PostPosted: Mon Feb 23, 2004 3:33 pm 
Ok i added that file and put it in scripts/misc folder, i then reloaded the server and i was still falling into hills, could i have a dodgy map, or did i add the file in the wrong place?


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 Post subject:
PostPosted: Mon Feb 23, 2004 5:26 pm 
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Not your daddy
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That will only disallow the reading of the 'diff' files, eg; Mapdif0.mul, stadif0.mul, etc.. your falling into hills because the server (RunUO) and your Client (Ultima Online) are reading from different map files that are obviously not identical.
So basicly, you must have RunUO running from a different UO directory, or a custom UO file path.. and you have not updated RunUO and your UO folder with the same map/static files.

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 Post subject:
PostPosted: Mon Feb 23, 2004 6:51 pm 
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:D maybe i should put a readme in with the maps

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 Post subject:
PostPosted: Tue Feb 24, 2004 2:12 am 
Both my client and server should be reading from the UO2d files. I haven't set up a second set to freeze and unfreeze yet, at the moment everything is being read from same uo2d folder


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 Post subject:
PostPosted: Tue Feb 24, 2004 2:47 am 
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and you have only one Ultima Online install?

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 Post subject:
PostPosted: Tue Feb 24, 2004 3:03 am 
Yes, well 2 if you include 3d, but i am running it off 2d. I even put the customised map folders directly into the uo2d folder and it still makes no difference


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 Post subject:
PostPosted: Tue Feb 24, 2004 3:13 am 
Ah i have stopped falling into hills, i had to restart server, but... Yew is still there. Shall i just use a map edit too to like paste over it?


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 Post subject:
PostPosted: Tue Feb 24, 2004 3:28 am 
Could it be static and staid files?


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 Post subject:
PostPosted: Tue Feb 24, 2004 4:18 am 
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Anonymous wrote:
Could it be static and staid files?


No, map difs. Just download from the file Nazgel pasted, and put those in your UO directory. They will (I believe) clear out every .dif file there is. .dif files are files that OSI uses for map updates. Instead of letting them download a whole new mapfile (which is kindof big) they let them download .dif file on updates, as they are relatively small. For small changes this is good. Therefor, clear them out and they'll be gone.

If you're using a custom map, then I highly doubt Yew is stil there. Unless.. you ARE using the correct statics you got with the mapfile, right?


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 Post subject:
PostPosted: Tue Feb 24, 2004 5:33 am 
Yes i same the statics and staid that came with the map


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 Post subject:
PostPosted: Tue Feb 24, 2004 11:17 am 
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Anonymous wrote:
Yes i same the statics and staid that came with the map


Try that again in English. Came with what map?
Are we to understand that you are using the original statics from OSI still?
That would definitly be your problem. You need to run DragonSP after Dragon, freeze the statics you generated, clear the old ones. Copy ALL 3 of those files to your client and your server data directory (map0.mul, statics0.mul, staidix0.mul).

As far as the dif files honestly the easiest thing is just to delete them altogether (make a backup copy of them FIRST). I have found with the downloaded "blank" ones there are some areas that fill with void tiles.

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 Post subject:
PostPosted: Tue Feb 24, 2004 12:33 pm 
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Stormcrow wrote:
Anonymous wrote:
Yes i same the statics and staid that came with the map


Try that again in English. Came with what map?
Are we to understand that you are using the original statics from OSI still?
That would definitly be your problem. You need to run DragonSP after Dragon, freeze the statics you generated, clear the old ones. Copy ALL 3 of those files to your client and your server data directory (map0.mul, statics0.mul, staidix0.mul).

As far as the dif files honestly the easiest thing is just to delete them altogether (make a backup copy of them FIRST). I have found with the downloaded "blank" ones there are some areas that fill with void tiles.


From what he said, I clearly made out that he uses the staticx, staidx that came with the map he downloaded. So yeah, either delete or replace the diffs :p. Though telling future players to delete their diff's might be.. weird. Therefor I recommend empty ones for the players :o


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 Post subject:
PostPosted: Tue Feb 24, 2004 12:36 pm 
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Anonymous wrote:
Yes, well 2 if you include 3d, but i am running it off 2d. I even put the customised map folders directly into the uo2d folder and it still makes no difference


This is your entire problem :shock:

RunUO will read off of both UO directories.. Sounds crazy, yes. But its completly the case. This had also hapened to me looong ago, and drove me nutz untill Krrios told me about this.
You need to either update both UO 2D, and UO 3D.. or disable one of them.. ( rename a UO install folder while you are worldbuilding maybe )

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 Post subject:
PostPosted: Wed Feb 25, 2004 8:51 am 
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destroy the diffs!

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 Post subject:
PostPosted: Wed Feb 25, 2004 11:27 am 
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Well was freemap1 a map0.mul or was it a map.bmp?

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