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PostPosted: Sun Jan 18, 2004 5:12 pm 
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Young
Young

Joined: Thu Aug 07, 2003 3:30 pm
Posts: 7
Greetings,
I've been building a custom map with some friends of mine, for our shard. Unfortunately, we had the OSI tid-bits left behind so we had to get new Diff's, so we used Punts Diff Generator Tools.

http://games.gimbo.org/~punt/

That's where the problems started, yes the OSI bits were gone (PHEW)
Now the only problems that we've seen remaining are:
*Some items spawn too low, so we cant get to them (moongates, regs, etc.)
*We cant even teleport on some surfaces anymore, especially on the top of mountains.
*We noticed every now and then we'd fall into a few potholes in the ground that werent even visible, while walking on the map.

I'd like to get rid of these problems ASAP, so we can continue work on our shard map. If you have any information that might help, please contact me immediately. If need be I will be willing to switch to another tool for Diffs, if you provide the information where to get it. Thanks all in advance,

Jakkin/Stephant


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PostPosted: Sun Jan 18, 2004 6:20 pm 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
It's probably your server.
You have to set your server to use the correct statics and map files.

Which server are you running?

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 Post subject: Server
PostPosted: Sun Jan 18, 2004 10:31 pm 
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Young
Young

Joined: Thu Aug 07, 2003 3:30 pm
Posts: 7
Custom Path is set already, and the files are in place.

Server info:
Run UO Beta 36


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PostPosted: Mon Jan 19, 2004 1:58 am 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
I think I know what you're talking about now. You'll have to recreate those points that the items appear at if your going to populate the world using the commands built in with RunUO.

That'll take some scripting know how. If you'd rather just place all your spawn points by hand (a tedious task) you could just do a [clearfacet command, and all those items will be gone. Now when you add one it should appear at the appropriate level.

One more question, did you run DragonSP to patch your statics after you got done running Dragon?

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 Post subject: Freeze ?
PostPosted: Mon Jan 19, 2004 1:44 pm 
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Young
Young

Joined: Thu Aug 07, 2003 3:30 pm
Posts: 7
Yes, I used DragonSP.

And no, I didnt plan on using the RunUO command built in.

I tried your suggestions, but the problems still continued.


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PostPosted: Tue Jan 20, 2004 12:12 am 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
So what your saying is:

1.You created a new map, and then when you began to run around on it you noticed some of the items in the world where at the wrong z level.

(or)

2.You created a map and when you tried placing items down they show up at the wrong z level.

I guess I'm kind of confused at this point. At first I thought you where saying number one, because you used the word spawn, so I thought you where talking about the items that came set in the world file from the install.

Here's a couple questions and suggestions.

Do you still have unwanted items in the worldfile that [clearfacet didn't fix? If so go into your saves folder and delete any files in the items folder. Don't worry these files will be replaced by RunUO, but they will be empty until you start placing items again. (You may want to try this just to be safe.)

Are you using a program like pandora's box that allows you to set items at a certain z level when created? If so make sure you don't have any related boxes checked, so that this doesn't happen and it automatically sets the items at ground level.

I don't understand how when your running you just dip down for no reason, unless your client and server are somehow using different map and statics files. This is the only explanation I can come up with offhand. Or something funky happened with Dragon when this was all compiling.
Anyone else have some better suggestions for the poor guy?

Have you tried looking on RunUO's forums? Not to try to steer you away from these forums, but someone their may have had a similair problem and fixed it. I'm really sorry I havn't been more help. :(

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 Post subject:
PostPosted: Tue Jan 20, 2004 9:13 am 
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Young
Young

Joined: Sun Jul 13, 2003 10:44 pm
Posts: 11
Location: Admin hades!
Um yeah... well it seems that RunUO's site is down, at least for the moment, it has some nasty PHP screen up there, and that's it. I hope they didn't get hacked... but I hear a lot of UO sites have fallen victem lately.

SO........ as for this guy's issue, it would seem to fall upon you all reguardless, at the moment. *crosses fingers for the guy*

Brazen


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 Post subject: Problems
PostPosted: Tue Jan 20, 2004 4:00 pm 
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Young
Young

Joined: Thu Aug 07, 2003 3:30 pm
Posts: 7
#2 Situation, but no tools used for spawning. I've check the RunUO forums a few times, but not much information was avaliable on this issue, most suggested to come here for assistance. I'm guessing this is a new bug/issue ?


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 Post subject: Re: Problems
PostPosted: Tue Jan 20, 2004 9:38 pm 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
Jakkin wrote:
I'm guessing this is a new bug/issue ?


Well, honestly I've never had this happen. I've been modifying UO and working with Dragon for at least a couple years now. Mainly in Sphere at first, but when RunUO came around I jumped over.

I'm really at a loss for advice at this point. You didn't by any chance remove the diff files from your Ultima Online 2D folder and forget to tell the server not to use them did you?

If so download the blank diffs and replace them, or I think there's a way to tell the server not to bother with them.

The problem can't be client side... because your client only reads map0.mul, staidx0.mul, and statics0.mul. Then the server informs the client where everything is placed, so you can see things. For some reason your server "thinks" the z level for ground where your placing things is lower than it actually is.

This is how I set up my RunUO server. First I created my custom map and statics. Then I drug map0 map2 map3 (mostly for backup purposes) and all the statics files that corresponded, out of the UO folder. I then dropped them into a new folder in my RunUO directory.

Then I edited DataPath.cs in the Scripts>Misc Directory and made it look like this:

DataPath.cs
Code:
namespace Server.Misc
{
   public class DataPath
   {
      /* If you have not installed Ultima Online,
       * or wish the server to use a seperate set of datafiles,
       * change the 'CustomPath' value, example:
       *
       * private const string CustomPath = @"C:\Program Files\Ultima Online";
       */
      private const string CustomPath = @"C:\Program Files\RunUO\Scripts\Misc\DataFiles";


The main line you want to look at is this:
Code:
private const string CustomPath = @"C:\Program Files\RunUO\Scripts\Misc\DataFiles";


Which is the directory of the files that the Server will be using.

This is a list of files the server needs to run.
Multi.idx
Multi.mul
VerData.mul <This isn't a neccessity unless you use a Verdata for patches
TileData.mul
Map*.mul
StaIdx*.mul
Statics*.mul
MapDif*.mul
MapDifL*.mul
StaDif*.mul
StaDifL*.mul
StaDifI*.mul

So the list of files I have in my DataFiles directory is.
Multi.idx
Multi.mul
Verdata.mul < I do have custom patches.
Tiledata.mul
Map0.mul
Map2.mul
Map3.mul
Staidx1.mul
Staidx2.mul
Staidx3.mul
Statics1.mul
Statics2.mul
Statics3.mul
And all of the dif files (which are blank).

If you have all this Server side, and Client side, and your DataPath.cs is set up correctly, and you are still having problems, I have no idea.

I really hope this helps.

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 Post subject: Set up ?
PostPosted: Sun Jan 25, 2004 11:27 am 
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Young
Young

Joined: Thu Aug 07, 2003 3:30 pm
Posts: 7
Perhaps you could help me set it up.


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 Post subject:
PostPosted: Sun Jan 25, 2004 2:41 pm 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
Yeah I'd be more than willing too. My Yahoo! ID is graverotgod. My ICQ is 251373791. My MSN is graverotgod@hotmail.com. And finally my AIM is darkhorizonadm.

Get ahold of me and I'll see what I can help with.

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