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 Post subject: Oh no!!!
PostPosted: Fri Jan 02, 2004 12:47 pm 
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Faerun Mapper

Joined: Wed Aug 13, 2003 9:35 am
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Location: London, England
Ok, I just made my map with the Dragon + 'paint set'...and downloaded Dragon and since Dragon + is an update, I added it (as described in the readme) to the Dragon folder...and now I just tried to convert it to the mul AND!!!!! :shock:

Dragon wrote:
Access violation at address 0040387A in module 'Dragon.exe'. Write of address 028D9908


What the hell have I done? :?

Thanks a lot

-Anageth

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 Post subject:
PostPosted: Fri Jan 02, 2004 12:59 pm 
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Faerun Mapper

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This has happened before:
http://www.ryandor.com/forum/viewtopic.php?t=1394

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PostPosted: Fri Jan 02, 2004 1:11 pm 
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Dread Pirate
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you got me man, maybe a corrupt file or bad install...im really not sure

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 Post subject:
PostPosted: Fri Jan 02, 2004 2:51 pm 
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Faerun Mapper

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This sucks!! :cry: :cry: Anybody else know what to do? :(

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PostPosted: Sat Jan 03, 2004 5:06 am 
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Faerun Mapper

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So NOBODY knows? Please, I have promised a dozen people that the shard would be open for mid january....please

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PostPosted: Sat Jan 03, 2004 12:23 pm 
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Dread Pirate
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I am not exactually sure what is wrong with your map post some pics or possibly explain in a little bit more detail...

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 Post subject:
PostPosted: Sat Jan 03, 2004 8:38 pm 
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Not your daddy
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what directory path are you using to create your Map0.mul. are you giving it the directory of the Ultima Online 2D folder? and If you have, I would bet you use Windows XP. Well, I would almost say that Dragon can not write to that Map0.mul file because Win XP sets all files within the Program Files folder, "READ ONLY" and would be your access violation.

Set the directory path to the Dragon folder itself, and after your directory add in /map0.mul Dragon will make its own map0.mul file.

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 Post subject:
PostPosted: Sat Jan 03, 2004 9:02 pm 
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Slayer of Fools
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Dian wrote:
Well, I would almost say that Dragon can not write to that Map0.mul file because Win XP sets all files within the Program Files folder, "READ ONLY" and would be your access violation.


Huh?!?
It sets the folders and subfolders to read only, not the files within them.

I would check that there is actually a map0.mul file in your output path because if I remember correctly it cannot write properly when no file exists.

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 Post subject:
PostPosted: Sun Jan 04, 2004 7:21 am 
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Faerun Mapper

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@Storm crow, thanks for answering, I did check in the directory and there is a map0.mul in it to override...

@Dian, again thanks for the help, we talked before on ICQ and you told me to remove the 'READ ONLY' setting...

I just tried again, same error, I have no idea what to do :!:

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 Post subject:
PostPosted: Sun Jan 04, 2004 3:37 pm 
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Faerun Mapper

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Ok this is bad!!! If Ryandor is reading this, you might have a serious bug!! When the error message come up, IT WIPES YOUR MAP0.MUL!!!!!! Bad bad bad!!!

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 Post subject:
PostPosted: Sun Jan 04, 2004 3:42 pm 
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Grand Master
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Keep backups!! backups!!! backups!!!

NEVER do ANY mul editing AT ALL without backups! Ever!


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 Post subject:
PostPosted: Sun Jan 04, 2004 4:16 pm 
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Dread Pirate
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if you did loose your map0.mul totally remember just re-install uo, then do like rosethron says BACKUP BACKUP BACKUP! lol, Infact my backup folder is backed up and they both contain over 15 files each even ones i dont edit, just in case ya know =)

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 Post subject:
PostPosted: Sun Jan 04, 2004 4:24 pm 
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Faerun Mapper

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RoseThorn wrote:
Keep backups!! backups!!! backups!!!

NEVER do ANY mul editing AT ALL without backups! Ever!


I DID I DID I DID I DID BUT! When I copied the file to the directory it said 'file size 0kb'....so I moved it and then I tried it again AND IT WIPED IT!!!!!! WTF! :shock:

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 Post subject:
PostPosted: Sun Jan 04, 2004 5:33 pm 
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Slayer of Fools
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Ok
For starters once Dragon starts compiling your map is toast. So if it craps out in the middle with a fatal error then you are going to get a map with a filesize different than 75,264kb. Map0.mul=Map0.mul=Map0.mul. No matter what you have in it, it is always going to be 75,264kb. Not a kb more, not a kb less (this is of course for a proper working map).

Anageth, there are a multitude of reasons you could be getting that error. If I were you I would erase my dragon folder (after moving my bmp and any custom scripts out of course). Then reinstall dragon.

Now when you go to setup file paths (and this is good advice for the rest of you) make a new directory outside of the dragon folder and copy muls there. Also you should go into your UO folder before you do anything and copy all your muls into a backup folder. If you already screwed your UO up you should reinstall it, repatch it, then backup the muls. I cannot count how many times that has saved me from having to reinstall UO.

I'll share my folder paths for anyone still reading along. I have the luxury of having 2 servers and numerous workstatations in my house which most of you may not but my setup is still easily adaptable for a single computer.

    My workstation-
    D:\ - My data partition.
    D:\UO\ -UO 2d Client.
    D:\UO\Mulsbak - Backups of OSI mul files.
    D:\UO3D\ -UO 3d Client.
    D:\UO3D\ -Backups of OSI mul files.
    D:\UOTools\ -All my UO related crap goes here.
    D:\UOTools\Dragon\ -Dragon program files.
    D:\UOTools\Maps\ -All my bitmaps for Dragon and other map related art.
    D:\UOTools\Work\ -This is my output directory for Dragon as well as my working directory for WorldForge.
    My server-
    F:\ -General applications share on my servers data partition; if I were to run a live server, I would change this for security reasons to be in it's own share.
    F:\RunUO -My RunUo server install.
    F:\UOData -The mul files that the server runs off of.

    Process goes something like:
    I edit images from D:\UOTools\Maps in Adobe Photoshop
    Run Dragon and DragonSP, Output goes to D:\UOTools\Work
    Run Worldforge to tweak
    Copy muls to whichever client I am using and F:\UOData
    Run around and inspect the map
    Copy muls to D:\UOTools\Maps\Mapname\ if I am happy with it
    If I need to go back to OSI then copy the muls from the client\mulsbak directory back into the client directory and the F:\UOData directory

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 Post subject:
PostPosted: Sun Jan 04, 2004 5:57 pm 
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Faerun Mapper

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WOW! Thanks stormcrow! That would do a good sticky! Point taken, BACK MYSELF UP TO DEATH! :P

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