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PostPosted: Mon Nov 10, 2003 8:44 am 
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Young
Young

Joined: Fri Oct 03, 2003 9:31 am
Posts: 10
I have some custom items that I am trying to impliment into POL, but I dont know how to alter the picture of it in the backpack, or the picture on the paperdoll. I have the paper-doll one (gump) in the verdata file, but I cannot get POL to use it. Is there something I am not doing correctly?

Quote:
Weapon 0xf557
{
Name talons
Desc Blade Talons
Speed 40
Damage 6d4+3
Attribute Wrestling
MaxHP 100
Script talons
HitSound 0x23C
MissSound 0x23A
Anim 0xA
MountedAnim 0x1a
VendorSellsFor 250
VendorBuysFor 90
blockcircle 9
equipscript :combat:item_equip
unequipscript :combat:item_unequip
hitscript :weapons:mainhit
BlocksCastingIfInHand 1
AR 10
Gump 877
}


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PostPosted: Mon Nov 10, 2003 12:29 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Its nothing to do with POL, or your script. The verdata is read by the UO client, so it really doesnt matter. Id say, if you dont see your paperdoll change at all, You have not dont somthing right with adding the graphics to your verdata.

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PostPosted: Mon Nov 10, 2003 12:42 pm 
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Peanut Gallery
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Joined: Sun Jun 02, 2002 8:53 pm
Posts: 1864
Location: Hayward, CA
Well it DOES have something to do with the server because the server has to tell the client what graphic to use for each item...

If you don't see anything at all, then it could be either the server sending the wrong graphic ID or you messed something up with adding the graphic client-side.

If you see something, but it's the wron graphic, then it's most likely a server-side issue.

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PostPosted: Mon Nov 10, 2003 6:13 pm 
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Young
Young

Joined: Fri Oct 03, 2003 9:31 am
Posts: 10
Thank you, I found a program that will add these to the right files.


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PostPosted: Sat Nov 15, 2003 9:46 am 
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Young
Young

Joined: Fri Oct 03, 2003 9:31 am
Posts: 10
Ok, Im using MulBuilder, and I get the gumps and items in, but they dont work right. If I use the starter template, and I compile that, then I try to put on the chainmail, I cant equip it. If I equip a tunic, and set its graphic the same as the chainmail, I get a scythe... is there something else I need to do?


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PostPosted: Sun Nov 16, 2003 3:39 am 
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Peanut Gallery
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Joined: Sun Jun 02, 2002 8:53 pm
Posts: 1864
Location: Hayward, CA
You?re probably miss-matching IDs or something. Make sure you type in the hex ID if that?s what it?s looking for, and not the decimal one. Otherwise, perhaps that ID is already being used by the scythe? That could be your problem, too. Try changing it to a different ID.

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