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 Post subject: T hunting on custom map
PostPosted: Tue Jul 23, 2002 2:40 pm 
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How does making a custom map affect treasure hunting?


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PostPosted: Tue Jul 23, 2002 3:02 pm 
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Good Question, although I'm not really sure.

I never really got into T-hunting, and am not sure how the t-maps are affected.
I do know that the world map (in game) can be changed with the cartograph program, but I don't know about the t-maps.

Maybe someone else knows?

-Ryandor


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PostPosted: Tue Jul 23, 2002 7:52 pm 
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That's a server-related question and almost solely depends on how the t-map system is implamented on that server.

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PostPosted: Wed Jul 24, 2002 4:19 pm 
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so then the commands and spots are in the regions script or somehting?


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PostPosted: Wed Jul 31, 2002 11:28 pm 
I am interested in this too. Treasure hunting is a very important skill for many roleplayers out there. The problem I noticed is when I get on my custom map and use the cartography skill, I end up with maps of britain and vesper etc. I thought for a while the maps I was making were part of a world map that I could find in the gumps of insideUO, but I it wasn't there. Does anyone at least know what file it would be kept in?


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PostPosted: Wed Jul 31, 2002 11:51 pm 
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Quote:
I do know that the world map (in game) can be changed with the cartograph program


Try reading the whole thread. :-)

As for how to fix the rest of the treasure-maps (besides the actual map), you'll have to change something server-side, but that solely depends on which server you're using, so I can't tell you how. Look in your server's documenation for assistance.

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PostPosted: Fri Aug 02, 2002 10:36 pm 
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http://www.eikon.tum.de/~isp/sphere/doc_index.html has the cartography fix, what emulator do you use? can't tell you much about treasure maps without that info


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