Hello all. : )
I am having the following problem. If anyone has any info or gut instincts on this, please let me know!!
Building a custom world file.
I create the .bmp
I use Dragon Mod 9 to burn it to a map0.mul file.
Then I use DragonSP to burn the trees to static in my static.mul files.
Then I put them in my 3D, 2D, and every other directory I can find.
When I go to two different places in my map, there are actual land alterations there.
I've even deleted my old map0.mul incase it was corrupt or something and built a brand new one.
Here's what I'm finding.
I go to an island on the west end of the map, and it looks normal on the Axis preview. I get there and it is instead swampland south of Yew. Part of the orginal UO map.
Literally water is different, swamp, etc.
Second area like that, is if I go in the middle of my major desert region, there is a small square section that is actually grass and trees, with a couple of half buildings and a bank looking building. I've never seen that building before, but it is where Cove used to be. It's a dark gray slate building with an iron fence around it.
Wow, I'm lost. I've removed all the files that I can think of.
I've configured something wrong I guess. I tried to get some screen shots last night, but not sure how to load em yet on the boards.
I'm totally scratching my head on this one.
Anyone?
Thanks!
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