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 Post subject: makeing citys
PostPosted: Thu Jul 18, 2002 7:01 pm 
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Apprentice
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Joined: Wed Jun 12, 2002 4:53 pm
Posts: 47
Is there a faster way to build citys than useing axis. at this rate it will take 2 more mouths. lol i seen other world builders. but it looks there for UOX and i am useing sphere 55i.
can some one help

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 Post subject:
PostPosted: Thu Jul 18, 2002 9:02 pm 
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Since I've never used axis I can't really give you a conparision, but I use Xuri's WorldBuilder. However it's for UOX.

Another thing to consider is (I feel) not every single building needs to be 100% custom. You can extract houses out the Brit map and use those in your map. I think, for a "standard" town, you could realistically use half "generic" buildings. Then making the rest custom. This would save quite a bit of time and effort.

Let me know if you have any other questions.

-Ryandor


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 Post subject: uyhhhhhhhhhh
PostPosted: Sun Jul 21, 2002 12:52 am 
Here's how I make them, it's a pretty fast way:

Step 1: When you make the world using dragon make sure you put dirt to represent where the buildings will be
Step 2: Put down all the tiles on all the dirt
Step 3: Put down the corners (for a stone wall 01 d2 and 01 cf, just an example)
Step 4: Put down the walls and remove some for the doors
Step 5: Make the rooves (roofs?)
Step 6: If you used flat rooves (roofs?) put those little mini-wall things to make them look good
Step 7: use 'setid to make windows


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 Post subject:
PostPosted: Sun Jul 21, 2002 4:27 pm 
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Journeyman
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Well i found out if you get the new axis vers 1.3a or something it makes angled roof tops now so no more need to make a flat roof cuz you sux at the v shaped roofs!!!! YEA :D :D :) :o :shock: 8)


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 Post subject: rgre
PostPosted: Sun Jul 21, 2002 10:12 pm 
Xuri's Worldbuilder makes V-shaped roofs in a few secs but I still prefer flat roofs


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 Post subject:
PostPosted: Mon Jul 22, 2002 8:10 am 
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Peanut Gallery
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Location: Hayward, CA
Xuri's Worldbuilder sucks at V-shaped roofs. It does the math wrong.

They LOOK good, so no one complains (except me), but it doesn't do them right at all.

It doesn't even come close to doing them right. They just LOOK right, heh.

For example, the lowest roof tiles should be at an altitude of ground + 20... Xuri's tool puts them at like 13!

I'll have to get up a screen shot of a house with a V-Shaped roof made by hand (the correct way), and a shot of the way Xuri's tool does it. You'll notice a glaring difference.

But then, like I said, Xuri's tool does produce roofs that at least LOOK correct (most of the time)... I'm just a perfectionist. Things like that bug me.

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 Post subject:
PostPosted: Mon Jul 22, 2002 11:19 pm 
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Journeyman
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hey sydius if ou like it try the new axis for sphere i havent found any problems with it and i am even gonna post some script for it to make grass roofs log and more once you use it tell me if its better or worldforge


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 Post subject:
PostPosted: Mon Jul 22, 2002 11:33 pm 
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My question is how can something that has nothing to do with WorldForge be better than it?
They do two completely different things.
Axis: Gm/building tool
WorldForge: map editor and melt/freeze statics tools.

Apples and oranges.

If what you really meant to say was WorldBuilder, then I would suggest better proofreading of your posts.

However, I must say that since some people prefer to build in whatever server, then that is what they will use. Axis is for Sphere. WorldBuilder is for UOX. You can't really compare them in that respect.

-Ryandor


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 Post subject:
PostPosted: Tue Jul 23, 2002 1:13 am 
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Journeyman
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I know your about to get all over my a** Sydius hehe sorry for the typos.
Well what i meant to say was compare it with worldbuilder sorry and ou=you.As for the part about axis it has a couple bugs as for every new program or addon to stuff but i am working on fixes for the roofs and i think it has promise for the sphere world building community.


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 Post subject:
PostPosted: Tue Jul 23, 2002 7:24 am 
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Well I haven't used the new version of Axis yet, so I can't really tell you if it does roofs better.

Maybe I'll make a tutorial on how to make proper roofs ;-)

At any rate, the lowest roof tile should be no lower (and no higher than) 20z above the floor. That's usually the easiest way to tell if a tool is doing them properly.

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 Post subject:
PostPosted: Tue Jul 23, 2002 7:25 am 
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Grand Master
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Location: West Virginia, USA
What bugs? Axis bugs? Roofer bugs? The auto-roofer was made by a friend of mine after months of complaining about roofs on our shard hehe. He'll fix whatever bugs it has quickly I'm sure. A more complete rooftiles.cfg will be in the next axis build as well, which I'm told will be fairly soon.


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 Post subject:
PostPosted: Tue Jul 23, 2002 8:49 pm 
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Journeyman
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Joined: Tue Jun 18, 2002 11:53 am
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Well theres no bugs with the proram just the script i am adding some now. the only problem is the lack of script for it and i am working on that other than that its bugless 8) !


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