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 Post subject: Custom Graphics????
PostPosted: Thu Oct 09, 2003 7:01 am 
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Master
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Joined: Sun Aug 11, 2002 1:02 pm
Posts: 249
Location: Boredsville WI
hey i was wondering if there was some way to import custom worldbuilding items into the client?, so you could beable to create unique and cool towns, dungeons, etc...?

I'm not sure if this goes here but i figure worldbuilding has to do with mapmaking so i just slapped it here, if its in the wrong place i'm sorry.

it feels like forever since i've been here, real life has kept me from working on my shard lately.

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 Post subject:
PostPosted: Thu Oct 09, 2003 10:01 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Custom World Building Items?
that is kind of a broad area of meaning.. are you refering to Item graphics, like new walls, floors, or decorations? or map tiles, and such too.. ?

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 Post subject:
PostPosted: Thu Oct 09, 2003 11:42 am 
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Master
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Joined: Sun Aug 11, 2002 1:02 pm
Posts: 249
Location: Boredsville WI
weapons,tiles,walls,etc,armour,.....everything in general really

*waits for a reply* :evil: :shock:

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 Post subject:
PostPosted: Sat Oct 11, 2003 12:37 am 
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Grand Master
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Joined: Wed Jun 12, 2002 12:13 am
Posts: 414
Location: West Virginia, USA
Yeah, mulbuilder. You'll need to patch the verdata and tiledata mul files.


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 Post subject:
PostPosted: Sat Oct 11, 2003 2:38 pm 
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Master
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Joined: Sun Aug 11, 2002 1:02 pm
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Location: Boredsville WI
thank you Rosethorn, is there a tutorial for this program?

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 Post subject:
PostPosted: Sat Oct 11, 2003 4:06 pm 
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Grand Master
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Joined: Wed Jun 12, 2002 12:13 am
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Location: West Virginia, USA
None that I know of, and I dunno how myself :/


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 Post subject:
PostPosted: Sat Oct 11, 2003 8:24 pm 
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Master
Master

Joined: Sun Aug 11, 2002 1:02 pm
Posts: 249
Location: Boredsville WI
thanks anyway i guess....

well on to my next 200 things to do list.......
a website layout
maps
gathering a staff
practicing c#
Developing Story Lines/History/Races/Culture/Towns/Dungeons/ETC
... the list goes on

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 Post subject:
PostPosted: Sat Oct 11, 2003 8:25 pm 
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Young
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Joined: Wed Jun 26, 2002 8:05 am
Posts: 13
Just ask me if you want help with Mulbuilder. I've build the "complex" Profania's verdata with it.


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 Post subject:
PostPosted: Sun Oct 12, 2003 1:53 pm 
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Master
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Joined: Sun Aug 11, 2002 1:02 pm
Posts: 249
Location: Boredsville WI
i need help with mul builder....., but i wont be on for a few weeks now u got icq or somethin? :D

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 Post subject:
PostPosted: Sun Oct 12, 2003 11:14 pm 
i dont remember the website, hydroxyn or somethin, the makers of mulbuilder, on their site goto the forums i believe they have a few tutorials for making a stained glass window and a new sword? i think...in english and also german....

try that for tutorials..and if anyone writes one lemme know i will put it on my site.

Cal


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 Post subject:
PostPosted: Mon Oct 13, 2003 7:19 am 
this is coldfire, i was too lazy to login

thanks for the help cal


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 Post subject:
PostPosted: Mon Oct 13, 2003 8:48 pm 
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Dread Pirate
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Joined: Sun Oct 12, 2003 11:28 pm
Posts: 759
Location: Denver, CO
no worries, when i downloaded it i looked for tutorials too :wink:

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 Post subject:
PostPosted: Tue Oct 14, 2003 6:59 am 
k, thanks tho :lol:


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 Post subject:
PostPosted: Tue Oct 14, 2003 8:13 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
It was hozyxon, or http://www.hozyxon.net and as you see, they have removed everything from thier website relating to UO.. You can think SickLab for that, I would imagine.

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 Post subject:
PostPosted: Tue Oct 14, 2003 10:35 pm 
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Dread Pirate
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Location: Denver, CO
well crap....we might just have to write some new ones eh?

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 Post subject:
PostPosted: Thu Oct 16, 2003 7:03 am 
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Master
Master

Joined: Sun Aug 11, 2002 1:02 pm
Posts: 249
Location: Boredsville WI
Code:
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.......
:( :shock: :shock: :shock: :shock: :shock: :shock: :x :x

Do i ever get what i want easily???

*thinks*

oh yea on ryandors site i do :D

*edit added into a code body*
*edit clipped* :!:

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