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PostPosted: Mon Jul 15, 2002 9:17 pm 
(Note: I can send you a screenshot if you want but I can't find anywhere I can upload it to that doesnt take 3 minutes to load for each page)


When I freeze the items into static (I use Auto because I build the world first and put the items in later) There's a spot that worldforge doesnt get, on that spot there is a building and worldforge just freezes half of the building and deletes the other half, I'll try to draw something in letters

||||||||BBBB
||||||||BBBB
||||||||BBBB
||||||||BBBB

B = where it freezes the building
| = where it deletes half of the building and leaves just grass (Which is on the map0.mul)


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PostPosted: Tue Jul 16, 2002 12:04 am 
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If you are using an older version of UOX, there is a "no use" area. Everything below X 200 isn't usable. If you build something below that, then save the world, it will not show up the next time you run the server. Also, since it don't save anything below X 200, then worldforge cannot freeze it.
X<200 is the "trash/deleted" area of the server.
If your building is stradling 200, then that would be why.

This all applies to UOX .70x version. I'm not sure if it's the same for UOX .9x versions.

If you are using another server, then I am really not sure what might be cuasing it.

For the screen shot, if you can zip it and email it, that would be fine. (I can then post it here if it's needed.)

-Ryandor


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 Post subject: Okay thanks
PostPosted: Tue Jul 16, 2002 12:24 am 
I am using UOXC :/

Kinda sucks


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PostPosted: Tue Jul 16, 2002 1:28 am 
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Then it's most likely what I said since UOXC is a variant of UOX .70x

If you are going to use UOXC as the playing server, you'll not be able to have any dynamic items below x 200, so really, it might be best to shift everything over a bit so nothing is that far over.

-Ryandor


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PostPosted: Tue Jul 16, 2002 6:55 am 
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There is a POL version of world forge that is really cool, better than the UOX version.

I forgot all the improvements it has, but for one thing, it doesn't go by block, it goes by tile, so you can freeze/melt exact areas. :-)

There are some other cool features like the fact that, since it's POL, it also comes with some command scripts for freezing items, so you can actually freeze the items in-game using a special set of commands and it's much easier to get things right.

Also, I'm pretty sure there is no "no use" area in POL ;-)

Might be worth checking out if you can't avoid that problem. I love POL for world building since it's potentially compatable with every other tool AND being able to make your own commands is so usefull.

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 Post subject: np
PostPosted: Tue Jul 16, 2002 3:35 pm 
It was only about a 15x20 building that I was gonna use as a shop and there's only about 10 tiles from it til there's a mountain so below 200 isnt a problem, I just wiped the building with worldforge


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