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 Post subject: Problem with Dragon
PostPosted: Wed Jul 10, 2002 4:05 pm 
When I use it to make a world the coasts are messed up, there's about 2-3 brown/black tiles from the water to the grass! Help!


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 Post subject: show us
PostPosted: Wed Jul 10, 2002 7:14 pm 
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Journeyman
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Joined: Tue Jun 18, 2002 11:53 am
Posts: 110
Location: Tx
well i need more info of your problem if you can upload and link a snapshot of your problem area on the uo screen and the map your making i can help you out


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PostPosted: Thu Jul 11, 2002 7:13 am 
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Apprentice
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Joined: Mon Jun 24, 2002 7:01 am
Posts: 24
Can you take a screen shot of the problem area.

This way we can take a look and see.

KnightD


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 Post subject:
PostPosted: Thu Jul 11, 2002 2:39 pm 
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Apprentice
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Joined: Wed Jun 12, 2002 4:53 pm
Posts: 47
Sounds like the problem i had when i 1st started not to long ago.
Okay
your map is ether not nice and smoth like it should be making to many hard turns. can make it look crapy and some time look realy bad. like leave a black gap from the water to the land. you should look at the coust
like zoom way in so you can see each pixal. and if you see spots that are not smoth or have a 1 pixal indent or a 1 pixel sticking out that will cause it to look like that. i am sorry if you dont under stand this.

_________________
shaun deboe


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 Post subject:
PostPosted: Thu Jul 11, 2002 4:45 pm 
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Site Admin
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Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
It also sounds like to me that you are not running DragonSP to put the statics in. The brown tiles are by design. The statics water tiles are there to cover it.
If you are running DragonSP and you still have brwon tiles showing, then it is a problem with making the coast too choppy, and Dragon cannot calculate the coasts correctly.

-Ryandor


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 Post subject:
PostPosted: Thu Jul 11, 2002 8:47 pm 
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Journeyman
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Joined: Tue Jun 18, 2002 11:53 am
Posts: 110
Location: Tx
another thing it might be is that you didnt paint two tile adjucation where there should be at least two tile spawce between colors


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