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 Post subject: Problem with Z
PostPosted: Tue Mar 11, 2003 4:34 am 
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Newb
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Joined: Tue Mar 11, 2003 4:30 am
Posts: 1
Hello!

I'm making a map for test and I have a problem.
I create a hill and everything goes really fine, but the players when up the hill, still have Z = 0. So, when then disconect or use teleport, they go to z =0 INSIDE the hill.
Why this is happen and how I fix that?

Thank for attention and sorry my poor english!

Sanctus


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 Post subject:
PostPosted: Tue Mar 11, 2003 2:27 pm 
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Apprentice
Apprentice

Joined: Tue Nov 26, 2002 9:08 pm
Posts: 39
I'm guessing they have downloaded your map with the hill in?

what emulator are you using. some emu's, like pol store map movement data server side in map.pol, statics.pol...etc . These tell clients where they can and can not move.

what emu are you using?

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