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 Post subject: Question
PostPosted: Fri Jan 10, 2003 6:35 pm 
What if I make a costum map and people comes in it and modify the map will they be able to walk on water if they put grass there on the map they did? :?


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PostPosted: Fri Jan 10, 2003 6:43 pm 
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Joined: Sun Jun 02, 2002 8:01 pm
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Location: CO, USA
Technically, yes, they can, but it's really not a major issue. You have to keep in mind what kind of an advatange would hacking the map have, and for most player shards it's not that much. Most of the time it's in area where you've got buildings and the server looks at it's own (correct) copy of the map before decides to le tthe player walk where ever (as in through a wall) so it's not that much of an problem.

That being said, most players are not going to go through the trouble of hacking your map. Creating a map is one thing, but editing an existing map can be real tedious.

You can use a patching program like UOGateway to keep the honest people honest, but like I said, it's usually not a problem.

Anyone else care to comment?

-Ryandor


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PostPosted: Fri Jan 10, 2003 9:12 pm 
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Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
Hmm.. My experience, If you have a good EMU, the EMU server also reads the Mul files, and will comunicate with the client as to what is 'walkable' and not. I suppose that there could be some loop holes to that though, I had never thought too seriously about that.
I will test some things like that. Using my other PC to add in some higher altitude grass over maybe a small River, and see what hapens. Will try a couple different EMU's as well, If i get the time :wink:

Although, If a player is going to be persistant enough to do these things, I really doubt he/she would go through the trouble of trying to edit a map0.mul file, when he could use a 'God Client' more than likely with more luck, Also depending on the EMU.

Basicly, there is no true way to stop these things from happening, and if there was a way, do you really think we would be able to make a custom map at all? ;) OSI would have the files sealed up like a safe.

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PostPosted: Sat Jan 11, 2003 7:44 pm 
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If you're using even a half-decent server, the server will prevent the player from moving over/through stuff via a hacked map.

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