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PostPosted: Thu Nov 14, 2002 8:08 am 
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hey its me i havent been on this site in awhile ive been working on my map for weeks and so far only have ideas of factions and 4 towns it is hard to name them! I see that the forums are buzzing again! I got to get photoshop 7 cracked too which is hard to find i dont use filesharers because to me there like messing with hell sometimes u get something good but hwne u get somethign bad it really slows u down!

Another thing slowing me way down is the Runuo project i love runuo and i am trying to learn c sharp now. Plus real life slows me down :(

I got one island almost completely planned out o yeah and webdesign am doing that right now too!!!

wow that is 6-7 things i am trying to do in my spare time i feel like a computer that hasnt been defragamented in years!

So my map wont be out for another *thinks* 1 1/2 yr(s) and the shard wont be out until 2 yrs :)

That can be a good thing too i want to make sure i got everything as perfect as i can get it b4 the shard is public :)

Runuo is way advanced according to my eyes it seems to be at least a year ahead of sphere.

Wow this was a long message i havent been on here much so.....

CHIAO

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PostPosted: Thu Nov 14, 2002 8:15 am 
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i have a lot to learn yet on making maps like editing dragon to do custom things different from other maps. I will take it one step at a time o and the stuff i said ^ are all on paper right now lol.

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PostPosted: Thu Nov 14, 2002 8:44 am 
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RunUO does seem to be really nice, though for a GM/admin it doesn't seem to have that many commands. Though I haven't used it that much, so I may be wrong.

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PostPosted: Thu Nov 14, 2002 9:20 am 
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RunUO has great potential for running a shard, but as for worldbuilding, not quite yet, since tools are not in place yet for it. Eventually, I am sure this will change, but in the mean time it's not that much of a problem building in another emu then using RunUO to administrer the shard.

If I was to start a shard (but I'm not so don't ask :wink: ) I'd definately use RunUO.

-Ryandor


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PostPosted: Thu Nov 14, 2002 1:02 pm 
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A year ahead of sphere? pfft, you've obviously not tried sphere lately :)


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PostPosted: Thu Nov 14, 2002 1:21 pm 
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Well if sphere 1.0 is ever released I'll be one happy digit monkey, however I get the feeling that I'll be senile before that happens. In the mean time I'm sticking to 55i

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PostPosted: Thu Nov 14, 2002 4:25 pm 
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1.0 isn't that far off as it was a couple weeks ago. Menace got over the greatest hurdles (and barrier of procrastination) that was holding him and the server back. I've seen more bugs fixed and *useful* features added in the last 2 weeks than I have in 2 years lol.

Sphere has string parsing now, while loops, multiple arguments to functions, ability to return a value from a function called with an argument inside an IF statement (that was a stupid hurdle for anyone doing advanced scripting hehe), full LBR 2d/3d critter/map/diff support, javascript engine added in (but not yet enabled to access most sphere objects, he's trying to fix bugs before opening THAT can of worms), so much crap I can't remember much beyond the first few (because those impressed me the most lol).


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PostPosted: Fri Nov 15, 2002 10:35 am 
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i really havent been on sphere lately haha but so far i think runuo is kicking spheres butt and there only in the beta stage!

Plus i can learn more from runuo than sphere because it uses c# c sharp scripting.

And my status on shard hasnt been doing to good!

I may have to take my time because i really dont know about the cable connection at my moms She doesnt understand how much being on the computer will slow the server and computer down!

This is good and bad in a way because i can make sure i have a beautifully designed shard when i have the connection i am satisfied with.

I have much to do i am learning runuo yet LOL and working on designs for maps i got 2 towns almost planned out but i am having trouble making the towns more challenging like missing things other towns have!

I have much to learn on statics and dragon and map making i guess but i understand how the process works I Cant wait to do the worldbuilding for towns and stuff :))))):)

well peace out i will be checking back and giving info on my new map status

O yeah and rosethorn i could really learn a lot from you do u have icq or some messenger besides email if u dont could u get one! :P

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PostPosted: Fri Nov 15, 2002 3:46 pm 
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While loops?! *pops the cork to a bottle of champagne . . . promptly puts the cork back in noticing that 1.0 still hasn't been released*

well between that string parsing, I hope I go senile soon so it'll be released in the near future.

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PostPosted: Sat Nov 16, 2002 7:56 pm 
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Sphere sux. Definitely best emulator is POL. But you must know programing (c a and pascal). If you know this and you are good programmer, there isnt better emulator.

I am running POL shard (i was GM on big sphere shard for a long time) and i can say, sphere is shit. Bugs, bugs and bugs + shitty features. POL is MUCH more powerfull server, we have features, which are only dream on sphere.....

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PostPosted: Sun Nov 17, 2002 2:53 am 
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Just a reminder to everyone:

I don't mind discussion about different servers, good and bad, etc., but let not turn this into a flame topic.

Thanks.

-Ryandor


Last edited by Ryandor on Sat Nov 23, 2002 1:14 am, edited 1 time in total.

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PostPosted: Sun Nov 17, 2002 4:23 am 
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demostenes, there is no "best" server, if there was everyone would be using it and the others would be outta business.

POL definitely has more powerful scripting than Sphere (and any other emu out there, with the possible exception of RunUO.. dunno how much power over the hardcoded stuff they've allowed to the scripting engine though), however for *most* things, you can do them in Sphere as well.. in half the space and half the time, without learning how to program.

There honestly isn't anything I can think of anymore in Sphere I couldn't script (or someone couldn't script that is, *I* might not be good enough for all of it lol) with the exception of changing highlighting colors on players for enemy/allied guild members.

Sphere does have bugs.. so does POL and RunUO and everything else. When you have a 10,000 member community a silly unimportant bug becomes a plague of problems nonstop, they don't seem so bad when you have a 20 member community though :)

Anyways, I'm not knocking POL by any means, I agree it's a hell of a server. I think Sphere is a better server -for me- and many many other people. It's more userfriendly, plenty powerful enough for a game server (I mean really.. we're not building rockets to be sent to outter space here), and has the community to support it that is missing from POL.

Xeleh, give it some time! Menace is cranking out bug fix after bug fix, and sneaking in awesome additions in between. Tomorrow's (hopefully tomorrow, if not soon) release of 99u will have events and tags on all items, just like chars, and a few more nifty additions. The latest (99t2) is better than 55i by far, I've moved my shard to it already.


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PostPosted: Tue Nov 19, 2002 8:02 am 
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Jeez i didnt mean to start some emulator fight LOL

i have attempted to run pol and never got to it i think its better than sphere but i cant get it up at all! maybe if someone told me how to get pol up then i would change my mind :)

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PostPosted: Tue Nov 19, 2002 3:38 pm 
UOXC is the best. RunUO will be better. Kthxbye.


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PostPosted: Tue Nov 19, 2002 5:29 pm 
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2coldfire: its only in lack of programming skill (or time). Original distro which come with POL is VERY poor and buggy. So you have to reprogramm (tidy) it and it take some time. But product is more then worth this struggle. You can fly over mountains on dragons, you can have automaticaly generated quests (and no stupidities like "go here and bring"!). Many things, you must on sphere shard make by hand, you can automatize on POL. I found out many things, which are IMPOSSIBLE to write on Sphere, but on pol it was piece of cake. I was GM on one big sphere shard (300 players) and after this experience i can say POL is FAR better. I can say, that if you are good programmer, you can programm things 5x faster, then on sphere. (yes, you MUST spent lot of time to tidy original distro, which was written by some moron - its very uneffective and orderless). But if you do this, POL is very effective, fast and much more powerfull than any UO emulator.
Many shards are now convertig to POL, because their admins find out POL capabilities..
Pol have much better documentaion, then sphere and this is advantage too.

Ad UOX: it was very hopefull project, but it is very buggy and unfinished. Yes, its open source, whats make it very powerfull.
When i was deciding if i use POL or UOX (sphere was discarded first), POL won. And after one year devoleping POL shard i can say, it was right decision.

Ad RunUO: Its only HOAX. Nothing more, nothing less.


I dont want to flame, which emulator is better, i said only my personal experience. I think best similitude is: Pol is like linux, sphere is like Windows.
What is Better?

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PostPosted: Tue Nov 19, 2002 7:06 pm 
Demo... RunUO is a hoax? What does that mean?


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PostPosted: Tue Nov 19, 2002 8:12 pm 
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Quote:
Ad RunUO: Its only HOAX. Nothing more, nothing less.


How so? I would really like to know why you think this.. I say "think" because i have been working with RunUO since before it even released the first Beta.
Already my team has accomplished more with RunUO and C# than with POL, and it has only been out since late September.
Funny, that out of 2397 members of the RunUO comunity, Not one of them has anything to say in a negative way toward the EMU.
So, Either you know nothing of C# language and you dont want to learn, Or you have too much invested with POL to even try RunUO out.. either way is fine by me.
Dont get to upset when you see that RunUO shards start popping up and completly taking over the populations from other EMU's out there.

In no way is this meant to disrespect anyones oppinion on any other EMU out there, As I too think POL is a great EMU. And i still have my POL server packed away incase anyhting was to happen with RunUO.. But at this point, Even if RunUO Devs completly stopped working and releaseing updates to the Core.. the shard would be absolutly stable enough to script in anything it is missing to date :wink:

Sorry, just the facts.

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PostPosted: Tue Nov 19, 2002 10:16 pm 
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Fact: 2300 of the 2397 users at RunUO found it because they were UOX users going to a webpage created for a community held hostage by a RunUO dev.

Facts are fun!


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PostPosted: Tue Nov 19, 2002 11:12 pm 
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is that a fact? did you take a count or somthing? :wink:

I know all about that, yeah. Still does nothing to justify the statment of RunUO being a hoax.

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PostPosted: Wed Nov 20, 2002 1:12 am 
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Demo: I too, am wondering why or what about RunUO you believe to be a hoax.
Rose: Also, I'd like an elaboration on the "hostage situation" if possible.

I (of all people, everyone should know) don't like provoking these types of things, but I'm mainly curious as to why so many people (and there are a lot from what I've seen) do not like RunUO.

I'll start by saying that I think it certainly has the potential to be a great and wonderful emu AFTER it's out of beta. I say that only becuase I use the strictest definition of beta software. I'll also say, that as of right now, it's not suited for worldbuilding, obviously a bad point for me, as that is what I am primarily interested in. The other point against it for me is the lack of convertors from other emu's (In particular, from wsc files, which I use) and no plans currently for them as well. That being said, there are some very good points that I do see that could make it very easy to run a shard. Keeping in mind I am NOT a programmer or scripter, even in the loosest sence, and never will be. But from what little I do know, I compare the abilities (script wise) of RunUO well above UOX, and somewhere between Sphere and POL. The main factor being how well the shard admin and scripters know C#. Obvoiusly, a Sphere shard with an excellent scripter could be much better than a POL shard with a shitty scripter. The same holds true for RunUO I think.

There, now you have my 2 cents.
Let's have yours. (Nickels accepted, change given)

-Ryandor


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PostPosted: Wed Nov 20, 2002 3:06 am 
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I suspect all the emus have the same potential in the hands of someone decent, people that REALLY know what they're doing tend to wander to POL, hence the amazing scripts that come out of it lol.

Anyways, what I meant was him pointing www.uoxdev.com to www.runuo.com. Uoxdev was built up by the uox community for the uox community, got a bajillion hits a day/week/month/whatever, then was suddenly pointed at another emulator. For the average emu user, people only know one emu even exists. They use the one they found first, they stay with it. When they go to the only webpage they know, and it's suddenly got another emu on it, they assume their emu has died and this one is the one to use now.

Most shard admins aren't real emu savvy, they don't know they have choices. I DO consider it a hostage situation when the entire community was re-routed without their opinion or consent to another emulator without so much as a "btw, your emu can be found over there, but hey check us out while you're here". I fully understand it's Ryan's page and domain and he can do what he wants, I just think it's a real shitty thing to do to the community that built you up and made you someone. I don't blame RunUO for it, I blame the stupid politics that go on in the emu scene. People stopped remembering this is a game for people to play on for free and to customize to their own liking, and started trying to monopolize the market so to speak with their own idea of what something should be like. I know that the RunUO devs have repeated time and again they're not competing, but I don't see how they can claim that if they can't even put a link to UOX3 from www.uoxdev.com. I mean afterall, ANYONE going to that URL is definitely looking for UOX, not RunUO.

I'm willing to wager Ryandor's 2 cents *grin* that every single new face in #uox on irc has said "wow! uox is still alive, that's great. I went to be the page and figured you were dead. I'm glad I found you!" And that folks, is just really sad. A friendly community based upon sharing should NEVER come to that.

Anyways, sorry for ranting and raving on your forum Ryandor lol, I always seem to end up doing that here for some reason. I was in a pissy mood when I posted the first post, was hoping it would have been ignored by the time I got back here ;)


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PostPosted: Wed Nov 20, 2002 4:00 am 
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2ryandor: Why do i think, that runUO is hoax? I think it because in current stage of development is runUO useless and there are lots of ungratifable promises. If the development will continue for 1-2 years, MAYBE runUO became usable. But where will be POL or Sphere after that time?
I read many forums and opinions about runUO and i made this conclusion

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PostPosted: Wed Nov 20, 2002 4:52 am 
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Rose: Well, I learn something new all the time I guess. I've not actually clicked on that link for a long time. I had no idea that it redirected. Last I saw it pretty much went nowhere. I can definitly see your point in that. This would also explain a few other things that I've noticed (that I am not at liberty to speak about as of yet). The only thing I can disagree with is that it didn't feel very "sudden" to me. But I must confess I knew before hand what was happening (look at the memberlist at RunUO; I was registered before some of the devs :P ) I do remember it was at least 2 weeks from the time it went public to the time UOXDev was redirected, as there was other things on that site for a short time.

Demo: I'm not trying to push you, but I'm looking for specifics. HOW is it useless? What is that based on? I've not used RunUO a whole lot, but I did play with it a little. Is your opinion based on your playing with it, or just from other forums? Either way, I'm interested in reading some of those. In my limited wanderings I've actually not seen a whole lot of truely negative comments toward RunUO, other than the general negative comments towards C#, which I consider something entirely different.

Again, I'm not trying to get into an arguement, and I'm not going on a crusade for RunUO. I formed my opinion only on my use of it, and not from the "hype" at the RunUO site. (Which I might add, I'm really not much for the design of, but isn't too bad really. Just a personal thing).

-Ryandor


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PostPosted: Wed Nov 20, 2002 6:18 am 
So, demo, you haven't actually used it? Okay.


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PostPosted: Wed Nov 20, 2002 9:40 am 
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demostenes wrote:
Why do i think, that runUO is hoax? I think it because in current stage of development is runUO useless and there are lots of ungratifable promises. If the development will continue for 1-2 years, MAYBE runUO became usable. But where will be POL or Sphere after that time?
I read many forums and opinions about runUO and i made this conclusion


With that said, I really dont think you have read much if not any of the forums on RunUO.
"lots of ungratifable promises. " ???
Please tell me what these are.. So far (and i have been there from the begining) EVERY thing they have said would be done HAS been done.
Lets take a look at POL for a second.. hmm, the POL95 core has been in testing for how long now? and how stable is it? I think that is answer enough really. Unless you are a fairly good scripter, and know a good deal about the packet hook, the POL95 version of the core is unstable yet still.
As far as world building with RunUO, it is very close to being ready for this. We have already made the program for Import/export of items to Item.wsc files for world building with World Forge, and that will read other exported Item.wsc files from at least POL shard.. (sorry I have never used UOX for anything, so i cant say if it will work for that, but if it doesnt, it is surly easy to fix :) )
I just dont get why there is such a animosity over the RunUO EMU. The only thing i can think of is somehow, for some reason you guys have had a bad discusion with Ryan (wich would not be hard to do, being that he has a temper, and is fairly self centered.. stil though, he is a good guy) and have a bad attitude towards the entire project?
At any rate, really the only thing that i have read from either of these points of views towards RunUO that really make any sence, or hold any water at all is the fact of the web site re-directioning from UOX to RunUO.

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