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PostPosted: Thu Oct 31, 2002 6:30 am 
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OK im a total map newbie ;\ Ive use dragon to make a nice map, and had to mvoe it so it now covers t2a, but i need to remove the statics already on t2a, which I do not know how to :\
Some help please :(


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PostPosted: Thu Oct 31, 2002 8:41 am 
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From the FAQ's
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9. How to use Dragon
First, when you run it, you'll have to wait 15 seconds. Hit OK.
The "BMP File" is for the bmp you created. Enter or browse the file name. Do not worry about the "Fix file". Leave it blank for now. An explanation of how it works is below.
The "MAP File" is what the BMP will be converted to. Make sure you have a map0.mul file in this path. Dragon cannot create a file from nothing. It needs to be able to overwrite a map0.mul. Make sure you are using a copy in case something goes wrong. I highly recommend that both the bmp file and the map file be located in the same folder as Dragon. There have been reports of Dragon not working correctly when they are elsewhere.
Hit the Config button. A new window will open. Here are the options:
Remove Statics Files: You want this to be checked. This controls the scripts that Dragon creates for static items. If you leave it checked, the next time you run Dragon, you will get either duplicate items (if the map is the same) or items in the wrong areas (if it's a new map).

Quote:
10. How to use DragonSP
After you've run Dragon, you may notice it tells you to run DragonSP to freeze statics. That's how you do it.
When run, DragonSP will need the paths to your statics. (Use a copy of them just in case)
On the left side are all the types of statics that you can include. This list is a set of scripts that Dragon generates based on the last map you created with it. Select the types you want to include either with the mouse or the buttons underneath the list (don't worry about the search button). For DragonSP to work, you must select at least one scp file. Pick both Waterx2.scp and 2xWater.scp to include the coastlines. Other types should be obvious. Hit start. At one point it will ask to "Clear Current Statics?" Answer Yes. This will get rid of all the towns, forests, etc that are in the static files (staidx0.mul and statics0.mul). It will then put in the statics that you need based on the map. That's it really. If you don't answer yes to the "Clear Statics" question, it will leave the current statics in the file and add the new stuff in. This is useful for when you do the coastlines on the first run, and then you want to do other statics on a second run (forest, grass, desert, etc).
DragonSP only freezes coastlines, trees rocks, etc that are generated by the scripts that Dragon creates when converting the map. To freeze houses and buildings, you have to use a program that will freeze stuff in the items.wsc file. WorldForge, MulTool, etc do this.

Hope this helped you out.

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PostPosted: Thu Oct 31, 2002 10:28 am 
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yeah, that gets me halfway there.
Thing is im making this map for a shard that has a staticed tournament town thing, so to remove ALL the statics would be unacceptable ;\
I need to know how to wipe the statics only on t2a, as in like an area nuke or somehting. :\
Thanks anyway.


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PostPosted: Thu Oct 31, 2002 10:29 am 
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Also keep in mind that if your map crosses the "dungeon boundary" (x=5119) you might have a black unwalkable strip down the map that can only be seen in game. This is a client limitation. I do not know if it afects all versions of the client, but it can interfere with game play dramatically. You might want to check that and adjust accordingly on the map you've made.

-Ryandor


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PostPosted: Thu Oct 31, 2002 11:03 am 
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IT deffo not there, i tested it on local shard, but, the old t2a mess is there :\ Thats what i need removing :\


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PostPosted: Thu Oct 31, 2002 1:54 pm 
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There is a program called Static Item Remover, which can be found on the same site as the current version of dragon. I'm in class right now so I dont have the address handy, but it should help you out in your present situation.

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PostPosted: Thu Oct 31, 2002 4:03 pm 
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er ok O_o
I think i know what to do, but umm, im stuck? how do i actually remvoe the statics in a given area? :(


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PostPosted: Thu Oct 31, 2002 6:12 pm 
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Use MulTool. On the Wipe Statics section you can put the coords of the area you want to wipe.
X1: 5120 Y1: 0
X2: 6144 Y2: 4096

Just make sure you have a backup in case something messes up

-Ryandor


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PostPosted: Fri Nov 01, 2002 3:13 am 
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UO Static Item Remover that Xeleh mentioned is at www.uocm.de, it works the same way as Mulbuilder from the sounds of it.

Run it, click load to load statics, click Clean Area, type in the coordinates like Ryandor said above, click ok, click Save


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PostPosted: Tue Nov 05, 2002 12:54 pm 
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well, if you just want to move statics using sphere, use Orb. Very useful program. It has a extract multi directly from sphere 55i feature. Originally I was just using the program to do deeded housing, but I discovered on accident that it can also extract things from the statics0.mul file and let you either save what you extracted to a deeded structure or rebuild the structure elsewhere at the touch of a button, or both. Opposed to slowly and painfully unfreezing and refreezing 8x8 regions...

unfortunatly the site I got it off of is not currently up,
http://www.raydesigns.net/~sarchive/downloads.html


I'm rambling about something off topic from this thread, but hey, if anyone wants this proggy, just aim me at garg0ylewarri0r (those 0's are zeroes) or ICQ 83710324 and I'll send it along

--X

PS it's XelAh :wink:

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PostPosted: Tue Nov 05, 2002 6:32 pm 
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WorldForge is the only program that I know of that required the 8 x 8 melting. MulTool does not, and niether does UOCopy. I've not used WorldForge for working with statics in well over a year. However, it's map editor is still usefull.

-Ryandor


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PostPosted: Thu Nov 07, 2002 12:54 pm 
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Yes, but can UO copy or multool make deeded structures, and build the extracted file back as a bunch of dynamic items?

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PostPosted: Thu Nov 07, 2002 8:03 pm 
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Worldforge is still the quickest and easiest tool for wiping out a specific area of a map.


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PostPosted: Thu Nov 07, 2002 8:53 pm 
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Xelah: No, but that's not the point really. If all you need is statics melted, moved, and frozen, then MulTool and UOCopy are all you need (and no need for any server). For deeds, etc, then you'll need a more powerful tool, of course, one desinged for a particular server. It sounds like you discovered by accident that Orb can do this as well as deeds, which implies it's not specifically designed for it, but is capable of simple statics work. (Not as a bust, mind you).

My point is simply don't bother using WorldForge for statics work at all, since it's just too much work. Only use it for map work (and only if you have to).

Also, since I don't primarily use Sphere, I tend to promote tools that can be used for any server (even though it was originally designed for uox). Again, not a bust on Orb or other tools I don't use. Just trying to stay as neutral (and simple) as possible. After all, if the end result is the same, does it really matter what tool you use? If all you need is simple statics work, then I'm of the opinion of simple is better. :P


Stormcrow: MulTool is just as easy. However, it only does statics work. For map clearing, WorldForge is better.

-Ryandor


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PostPosted: Fri Nov 08, 2002 9:45 am 
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I definitely missed something here.. he's only asking how to REMOVE statics in an area... not move, replace, extract, multi, deed, redeed, and play with them... unless I missed something?


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PostPosted: Fri Nov 08, 2002 10:03 am 
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True.. this has become a bit off topic. Nothing like a friendly debate to warm the soul :wink:

-Ryandor


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PostPosted: Fri Nov 08, 2002 12:36 pm 
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LOL, debates are ok, I just thought maybe I was confused :)


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PostPosted: Tue Nov 12, 2002 4:03 am 
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Hey Rosethorn,

Assuming you're really female RL, here's some insight to the male thought process.

Quote:
Our subject today is lighting charcoal grills. One of our favorite charcoal grill lighters is a guy named George Goble (really!!), a computer person in the Purdue University engineering department. Each year, Goble and a bunch of other engineers hold a picnic in West Lafayette, Indiana, at which they cook hamburgers on a big grill. Being engineers, they began looking for practical ways to speed up the charcoal-lighting process. "We started by blowing the charcoal with a hair dryer," Goble told me in a telephone interview. "Then we figured out that it would light faster if we used a vacuum cleaner." If you know anything about (1) engineers and (2) guys in general, you know what happened: The purpose of the charcoal-lighting shifted from cooking hamburgers to seeing how fast they could light the charcoal.


The rest of that story (I can post it if you want) tells how the guy went from blowing the charcoal with a hair drier to dumping 3 gallons of liquid oxygen onto 60 pounds of charcoal. Fortunately you cut us off before we got to the point of transfering the electrical impulses in our brains into 1's and 0's and then absorbing all UO related info and creating the ultimate map developing program.

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PostPosted: Tue Nov 12, 2002 9:16 am 
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Doh. I shoulda let you keep going *grin*


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