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 Post subject: UO landscaper or Dragon?
PostPosted: Thu Apr 14, 2005 9:15 am 
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Master
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Joined: Sun Aug 11, 2002 1:02 pm
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Location: Boredsville WI
which ru all using

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 Post subject:
PostPosted: Thu Apr 14, 2005 4:47 pm 
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Grand Master
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Joined: Thu Aug 07, 2003 6:57 am
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WorldForge.

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 Post subject:
PostPosted: Thu Apr 14, 2005 9:39 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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Location: Colorado Springs, Co.
UOL has never worked for me. I must be to stupid to set it up or something because I cant even get it to load.

Personally I use a combination of Worldforge and Dragon. Havent found any one program yet that can actually make a map from start to finish.

Dragon does the brunt work then all the fine details come from worldforge, between the two they do everything you could want.

Dev

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 Post subject:
PostPosted: Fri Apr 15, 2005 10:16 am 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
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Dragon, but I want to move toward UOL as soon as they come out with a decent Dragon-to-UOL converter (the current one is so slow as to be unusable).

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 Post subject: My own?
PostPosted: Fri Apr 15, 2005 3:22 pm 
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Grand Master
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How about one's own internal one? But then, I dont make maps, I just do it to test out stuff.

But maybe there needs to be yet another choice!


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 Post subject:
PostPosted: Fri Apr 15, 2005 4:21 pm 
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Peanut Gallery
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Joined: Sun Jun 02, 2002 8:53 pm
Posts: 1864
Location: Hayward, CA
STMC, Transitions, UOCoast, POL, WorldForge

STMC clocks in at about 30-40 seconds to convert a true-color image into a map0.mul with item generation on and transitions (STMC transitions are incomplete and coasts are buggy) off. Transitions (?transition.exe?, I think) are slow, and take a few minutes, but do a nice job. UOCoast does nice coasts, but is the slowest at about 5-10 mins sometimes. I then have a good ?nature map? and I use POL and WorldForge as my city-building tools of choice.

(edit: oh, and an un-named tool I made which marks any "impossible" transitions on an image in pretty purple so that I can easilly find them in-game to cover with rocks or fix in the image itself)

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 Post subject:
PostPosted: Mon Apr 18, 2005 12:27 pm 
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I also use the old Worldforge for some things, and Punt's Worldforge for detail work!

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 Post subject:
PostPosted: Fri May 20, 2005 10:31 pm 
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Young
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Joined: Fri Jul 11, 2003 9:49 pm
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Dragon and world forge for touching up.

I can never figure out UOL plus you need a super machine to even run the dang thing :(


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