Thanks Dev Viperrious, but you are talking about Dragon\Scripts\Items files, like Beach.txt or Cave.txt.
I?m asking for Dragon\Scripts\Statics files & Dragon\Scripts\Map files, like Dirt2Cave.txt or Forest2Swamp.txt.
The syntax is diferent for this other files, and there is no comment text.
Fragment of Dirt2GrassBump.txt file:
Code:
// N TileA S TileB
AAAABBBA 0085 0086 000 000
AAAAABBA 0085 0086 000 000
AAAABBAA 0085 0086 000 000
AAAAABAA 0085 0086 000 000
AAAABABA 0085 0086 000 000
// NW Corner is TileB
BAAAAAAA 007a 000 000
- The first column represents the 3x3 surrounding tiles.
- The seconds & following columns represents the item id of tiles that razor ramdomly will place in this transition point.
- The two final columns ... i don?t know