Hokay... so I was workin' on this dungeon see... and there were these cave walls and I tried to make them like osi did here:
See, with the cave, then the cave walls, and then no-draw tiles to cut off the cave walls. But I have this problem when I do it:
It is the same problem at every corner facing that direction.
This is what it looks like on my map image:
I tried making the no-draw tiles 2 wide to see if it made any difference, it did not... And the blackness behind the no-draw tiles is at z0 so I don't know what is making those ugly spikes... Is it just me or is dragon crazy?
This is using Dragon mod9+ btw.