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PostPosted: Mon Mar 22, 2004 5:09 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
thats np, I have been trying to calculate my timme.. it seems that I have broken the 3 year term actually.. am a couple months over now. and have a new map in the works, with the main map still unfinished.
But, even still.. if you really want some actual UO time frame for map making, just compare the real UO for a moment.. OSI.. EA.. whatever you refer it as, are still not 'finished'.. and if they were there would be no "Diff" files in the system, it was not long ago that they had just made the yew area swamp... even if it is a crappy job.

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PostPosted: Mon Mar 22, 2004 7:19 am 
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The Defenestrator
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Joined: Mon Oct 27, 2003 5:37 am
Posts: 245
Location: Netherlands
Xuri, I bet I can catch up on that :P. When Im -almost- done I decided to do some more major changes and delete half of the map, just so I can remake it into another fashion.

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 Post subject: ???!!!
PostPosted: Mon Mar 22, 2004 10:37 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
Xuri?? "The" Xuri? Wow! :shock:

Signed,
That Shocked...but still Evil Bastard! :P
Dev Viperrious

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 Post subject:
PostPosted: Tue Mar 23, 2004 11:04 am 
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Grand Master
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Joined: Wed Jun 12, 2002 12:13 am
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Location: West Virginia, USA
Xuri does his in worldforge though... psycho :p


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PostPosted: Tue Mar 23, 2004 5:48 pm 
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Grand Master
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Dev Viperrious: Yap I guess that'd be me. I'm not dead - yet.

Any UO worldbuilder with respect for themselves should use worldforge over a period of 5-7 years ;) Builds character and whatnot. Of course, had Dragon existed when I started making my map in the first place - things might have been different :P

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 Post subject:
PostPosted: Tue Mar 23, 2004 6:13 pm 
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The Defenestrator
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Joined: Mon Oct 27, 2003 5:37 am
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Location: Netherlands
Why dont you map2bmp your current mapfile and edit it further in dragon? :p

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 Post subject:
PostPosted: Tue Mar 23, 2004 7:57 pm 
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Grand Master
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Too lazy :D

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 Post subject:
PostPosted: Mon Mar 29, 2004 1:59 pm 
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Journeyman
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Joined: Wed Sep 18, 2002 4:42 pm
Posts: 63
Map and statics cca two years (up today over 4500 person hours) and we have still lot of work on it. Everything coud be better, so we still improving, adding new buildings, upgrading old ones, adding new locations etc....

http://screens.endor.cz/gallery/

(screens + trailers)

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 Post subject: Nice
PostPosted: Mon Mar 29, 2004 6:52 pm 
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Posting Whore
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Location: Colorado Springs, Co.
Very nice work :)

Dev

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 Post subject:
PostPosted: Mon Mar 29, 2004 9:40 pm 
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Journeyman
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Joined: Thu Jan 09, 2003 10:47 pm
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Location: Australia
Now that?s a very original front page!
Impressive!
8)

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 Post subject:
PostPosted: Thu Apr 22, 2004 11:01 am 
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Young
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Joined: Sun Jun 08, 2003 7:24 am
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It took us about one and a half years. Honestly there's a part of me that would love to start over knowing what I do now, especially with the map. I'd have loved the mod 10 enhancements, I even ended up making a ton of custom changes. I don't think there was an untouched dragon script at all. I've gotten really good working with World Forge. I've made some pretty major changes using it.

One word of warning to any new map makers out there. Don't make any tweaks with World Forge until you are absolutely sure you are finished with Dragon. I made a major error. There were some static placement script changes I had meant to do before completing the base map. I remembered that after spending about 40 hours tinkering around with World Forge fixing transistion errors. I could have screamed (in fact I think I did). But at some point you just have to declare it done and move on. It will never be perfect. *cringes*

I've also gotten good using things like UOCopy. That's a nice way to add slightly larger features later.

I can't even imagine the number of man hours that have gone into Shattered Alliance's revised map. I have been thinking about that a lot lately. I think it would qualify as a full time job for myself during the last two years.

We opened fully last week. There is still some minor static construction to be done, but there will always be some of that. I'm not sure what to do with myself. Two years of time researching and building a map for a game for which I don't even get paid. The player's reactions have made it all worthwhile though.

If you're interested in a peek at what we've done. I've got some samples here.
http://paint.unt.edu/safiles/scenes/index.html


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 Post subject:
PostPosted: Tue Feb 08, 2005 1:51 am 
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Time passed and we made lots of improvements to our map:

http://screens.endor.cz/gallery/index.html

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 Post subject:
PostPosted: Tue Feb 08, 2005 4:45 am 
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Grand Master
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I'm impressed.

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 Post subject:
PostPosted: Tue Feb 08, 2005 7:33 am 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
EWWW!!! That map is horrible! I think you should post it for public download to get rid of it. :P

Seriously, very nice work!

Dev

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PostPosted: Tue Feb 08, 2005 10:20 am 
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Peanut Gallery
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Joined: Sun Jun 02, 2002 8:53 pm
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Location: Hayward, CA
I'm amazed! *Oooooh!*

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