Ryandor.com

Forums
It is currently Sat Jul 05, 2025 3:48 pm

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: WorldForge
PostPosted: Fri Nov 26, 2004 7:20 am 
Good day,

Anyone know where I can download a copy of World Forge to fix up my map0.mul ?

Thanks for the help


:)


Top
  
 
 Post subject:
PostPosted: Fri Nov 26, 2004 11:17 am 
Offline
Posting Whore
Posting Whore

Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
Try the download section here at Ryandors or at Orbsydia.com.


Dev

_________________
"So...if crazy people don't know their crazy...does that mean your only sane if your know your crazy?"


Top
 Profile  
 
 Post subject: WorldForge
PostPosted: Fri Nov 26, 2004 1:25 pm 
Thanks Dev Vipperious, but Ryandor's download for WorldForge seems to be unavailable at the moment, or at least it appears to be that way. I did try the other site you mentioned, but couldn't locate the program. Probably need to register as a user to access it, and the message I got was that the account registration has been disabled. :)

Thanks for replying though, much appreciate it.

Any other suggestions?


Top
  
 
 Post subject: World Forge
PostPosted: Fri Nov 26, 2004 2:14 pm 
Hi there,

After a lengthy search on the net, I was able to find WorldForge 6.a, which I guess is the correct one.

I ran the program, but can across a stumbling block which I hope someone could clarify it for me...

Starting the program, I read the brief instructions. It states that I have to put in the correct path for the 3 files listed below. The boxes are shown in red, and should turn green when I enter the correct path.

so, for:

staids0.mul, I copied and paste the path to that file

statics0.mul, the same as above.

items.wsc, that is this file??? I did a search on my computer and there is no listing of this file.

Anyways, staids0.mul remained "red" as did statics0.mul

Do you have to have all 3 correct to have them turn green?

So as it stands right now, I'm stuck on trying to get WorldForge to start...

I'm looking to use WorldForge to modify my map0.mul file, mining caves, build my towns, etc...

Thanks for your help :)


Top
  
 
 Post subject: WorldForge
PostPosted: Fri Nov 26, 2004 2:23 pm 
Wups, feel rather silly correcting my last entry so soon...

I figured out the staidx0.mul and statics0.mul, so they are green now.

Still no idea on the items.wsc though, search brought up no files like that.

Still stuck, but I thought I'd enter another message so you don't have to answer the question about the 1st two fields...sorry.


Top
  
 
 Post subject:
PostPosted: Fri Nov 26, 2004 3:29 pm 
Offline
Master
Master

Joined: Mon Jan 20, 2003 7:55 pm
Posts: 213
-Open Notepad
-Choose "new" document
-Tab down a couple lines and type in [EOF]
-Save the file as items.wsc in the directory Worldforge suggests.

Done and done :)

-CMS
*******


Top
 Profile  
 
 Post subject: Another version
PostPosted: Fri Nov 26, 2004 9:20 pm 
Offline
Apprentice
Apprentice

Joined: Tue May 20, 2003 5:00 pm
Posts: 26
If you are interested, there is another version, that displays the map in the same view as the client.

ftp://www.ragedcom.com/punt/wforge.zip and ftp://www.ragedcom.com/punt/qt-mt333.zip

One must do an edit->settings and set the tiledata.xml (palette file) and the mul files (all the files, complete file name), and restart (one time, when the mul files change).

Please read the readme.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group