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 Post subject: Verdata.mul no more...
PostPosted: Mon Nov 15, 2004 5:24 pm 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
For those who haven't yet heard, the latest client patch has disabled the use of verdata.mul for custom art.

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PostPosted: Mon Nov 15, 2004 9:42 pm 
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Master
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Ummm.....feeling a bit threatened are they? :roll:


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 Post subject:
PostPosted: Mon Nov 15, 2004 10:34 pm 
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Master
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Joined: Sat Aug 09, 2003 11:11 pm
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Location: Taxachusetts
is it true that u cant use verdatas??? There will be another way soon lol

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PostPosted: Tue Nov 16, 2004 10:05 am 
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Dread Pirate
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verdatas have been gone for quite a while, i just dont update and keep my verdata :P

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 Post subject:
PostPosted: Tue Nov 16, 2004 10:38 am 
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Master
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aw so no new graphics completly now? weak :(

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 Post subject:
PostPosted: Tue Nov 16, 2004 12:09 pm 
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Slayer of Fools
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Aren't there other programs that directly patch the art muls?
That would be a prefered method for me anyway, since the verdata is more like a dif file.

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 Post subject:
PostPosted: Tue Nov 16, 2004 9:59 pm 
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Grand Master
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Yep, once the client stopped including verdata.mul some time ago I started patching direct to the appropriate MUL file instead. I figured it was only a matter of time...

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 Post subject:
PostPosted: Sat Nov 27, 2004 7:16 am 
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Master
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if anyone is still intersted:
http://naddel.torderverlorenen.de/Mulpa ... l_3_en.htm

this tool can patch hues, art, gumps, statics, map, anims, sound, tiledata, verdata and some more (don`t have it here on this comp)


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 Post subject:
PostPosted: Thu Dec 02, 2004 6:12 pm 
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Apprentice
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Verdata can still be used. It doesn't matter that AoS doesn't include one.


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 Post subject:
PostPosted: Thu Dec 02, 2004 6:36 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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Location: Colorado Springs, Co.
Sorry but their not talking about AOS, their talking about the new Samurai Empire Expansion.

We're just lucky that was the only file format that has changed, at least you can still add it straight into the .muls and still edit.


Dev

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