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 Post subject: Dragon SP Vex's Me
PostPosted: Tue Nov 02, 2004 10:51 pm 
Ok I have gotten mod 11, made a basic map. a simple island made of grass 0 surrounded by water -5 I make the map with dragon, and it turns all of my water brown and sandy looking. It looks the same as when you go underneath your water using -z axis, and everything is dirtish. Thats the first problem.

Then I run it through dragonsp with all 3 of the water types clicked and its now in strips... water, dirt, water, dirt. I went back and retried a few combonations, tried just using the water2x files, tried using just the water file. Nothing will give me basic whole tiled water!!

I am using this on map 2, don't know if that matters.

And also while im asking, Dragonsp is a bit confusing to me still. I understand its doing something with static objects, but what is the purpose of all the diffrent tile types on the left hand side?? Should I just select all, should I select some, should I just select the ones I know are in my map? If some one could give me a break down of dragonsp that would be helpfull too :)


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 Post subject:
PostPosted: Wed Nov 03, 2004 7:43 am 
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Location: Canada Eh?
I am -far- from an expert, but I'll give this a shot.

DragonSP is the static patcher for dragon. What it does, is puts all the statics (read: items) on your map. Trees in the forest, rocks in the grass, waves in the ocean, transitions between terrain types that can't be done with textures alone. Dragonsp does all that.

Generally, I just select everything and let it run. Too much work picking and choosing. Selecting something you don't need shouldn't slow it down much, if at all. And it eliminates confusion over what exactly is needed ;)

Now, as to your problem. Mod11 does water, and ocean, a bit differently then mod9. Fill the ocean with the ocean color. First column, third down on the color table chart if memory serves. Now, around all your land, draw water -5 (Second column, third down. It's the first one to the right of ocean) around all your landmass for a radius of about 8-10 tiles. Now run dragon and dragonsp (Select everything). You should see some signifigant improvmant. For example, it might look normal ;)

The reason you see that ugly brown is because your using water -5, not ocean, for everything. Water -5 isn't actually a map tile, its a static tile. That ugly brown is what you get when there is no tile there. Thus, you need to run dragonsp to place the water tiles, and the transition tiles between the water and ocean, and the water and land.

Oh, and if by map2 you mean map2.mul, that might be the root of your problem. I don't think dragon can do maps in the map2.mul format, only map0.mul (Apparently they are different. Don't ask me why, EA must have their collective head up.... nevermind.... that point was proved a LONG time ago....)

Hope this helps :)

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 Post subject:
PostPosted: Wed Nov 03, 2004 10:20 am 
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Slayer of Fools
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The newer version of Dragon used in Mod11 does work with the other maps. The problem is the version of DragonSP included with it does not. Darus still to my knowledge hasn't released an update to SP.

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 Post subject:
PostPosted: Wed Nov 03, 2004 6:31 pm 
So dragonsp won't work with map 2 but dragon will, is there a way to use dragon to make the general map and then use another program to fill in the statics, WF maybe??

It's just hard for me to believe that replacing the 2nd or 3rd map is this much more difficult heh.

Also I have noticed that Dragonsp doesn't always get all of the statics out of the world, and I have heard a couple of diffrent solutions (removing dif files etc.) And I was wondering that If I deleted the dif filed wouldn't that remove everything from all the maps ? ?


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 Post subject:
PostPosted: Wed Nov 03, 2004 8:29 pm 
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What you can do is make your map as map0 (just draw an area the size of the other map and leave the rest blank) and then use uowc to copy that section of the map to map2 or 3 , statics and all. If you do a search, you'll find a few posts discussing how to do this. Darus is supposed to be working on a new version of SP that supports the other maps. I haven't heard from him in a while though.

UOL from Orbsydia is very close to release, which supports all the maps, even the new Samurai update. I know I've been saying that for two months now, but the developers have all been very busy the last 2 months with RL so it has backed things up. All I can tell you is that it is going to be well worth the wait, and fear not about switching over, Dragon-UOL map conversion support is already done for mods 9-11 and you could write your own script to convert any other mod so you won't lose all your hard work.

If SP isn't removing statics there are 2 reasons. One could be you didn't check "clear all statics" when you ran it. The other is as you mentioned, the dif files. If you do a search, you'll find dif files have been discussed and discussed some more and then discussed to death here.

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 Post subject:
PostPosted: Wed Nov 03, 2004 9:35 pm 
ya I have seen some stuff on UOL looks like it might be the first program to make maps that is coded fully, but I also seem to see a lot of here it comes guys *8 months later* seriously this time *6 months later* :D

im gonna try the copy technique, I assume that would work better since I essentially make a map2.mul but put it in map0.mul so dragonsp doesn't have a brain fart then simply copy that over.


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 Post subject:
PostPosted: Thu Nov 04, 2004 1:12 am 
Well I put the map2.mul into a map0.mul size file and left everything else the normal index color, It looks good in map0 statics and all. I use UO copy to copy map0.mul and its statics and staidx's and it gives me a items.wsc file. I tried using worldforge 1.0 like one of the threads I found in the search function suggests, but I can't figure out how world forge uses item.wsc.... So I tried using multool, I freeze the files from item.wsc back into staitcs and staidx and then copy those into the UO folder, and the map appears to have copied fine, but the statics are once again a mess. :\

any help ?


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 Post subject:
PostPosted: Thu Nov 04, 2004 1:47 am 
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Sorry, there are 2 uo copy programs. I think the one called uoworldcopy is the crappy one. The other one is from UOCM (Dragon) and is just called uocopy. The GUI looks like similar to Dragon. It doesn't make a wsc file, it just copys direct. I thought it was on my ftp ( stormcrow.ryandor.com ) but it doesn't appear to be there. I can't get in to upload it right now, but I guess I could email it to you. I meant to include it in mod11 but I forgot. I'll upload it when I get a chance.

As for UOL, right now we are shooting for a beta release this Friday. I'm not sure if DK intends on it being a public beta or a closed beta. While it's a beta, bear in mind all the other tools are betas as well. Dragon is still a beta release after all these years.

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 Post subject:
PostPosted: Thu Nov 04, 2004 8:09 pm 
heh waiting on your uploading then :D also I think you have them mixed pretty sure worldcopy is from the dragon author and uocopy is the crap one, as I believe I have uocopy allready (lord knows I have downloaded like 8 programs trying to get this map to work)


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