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 Post subject: Dragon - UOL converter?
PostPosted: Mon Nov 01, 2004 6:09 am 
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Are there plans to do a Dragon -> UOL conversion utility? It shouldn't be to hard to take a bitmap done in dragons colortable, and convert it to two bitmaps for UOL. Heck, even I could pull that off, if I had the color information for UOL. Can't claim it would be fast, efficient, or stable for public use... but I could do it ;) Unless theres something about how UOL works that I don't know, of course. If that's the case, I probably just sound like a fool....

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PostPosted: Mon Nov 01, 2004 10:28 am 
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It's done already, by DKnight. 8)
When he plans on releasing it is another matter..... :roll:

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PostPosted: Mon Nov 01, 2004 12:04 pm 
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Hopefully shortly after (Or at the same time as) UOL goes public. Or is there doubt over it's release as well?

And if he doesn't release the converter, well, then I'll cobble together my own. Won't be as fancy though, but hey, at least I'd release it. Open source it, even.

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PostPosted: Mon Nov 01, 2004 12:26 pm 
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DKnight is an awsome scripter and is very generious, so im sure he will release it with UOL :wink:

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PostPosted: Mon Nov 01, 2004 12:28 pm 
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That's really good, I hate doing something when I can avoid it ;)

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PostPosted: Mon Nov 01, 2004 12:30 pm 
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haha me 2 :P

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 Post subject:
PostPosted: Mon Nov 01, 2004 10:44 pm 
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No, he will release it. It is done and it does work (the converter). UOL will be released when he feels it is ready. He is working very hard not only to stomp out bugs but adding new features.

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PostPosted: Mon Nov 01, 2004 11:34 pm 
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Will the converter allow conversion between all the various Dragon mods?

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 Post subject:
PostPosted: Mon Nov 01, 2004 11:34 pm 
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i believe its only from mod9

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PostPosted: Tue Nov 02, 2004 9:35 am 
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Only from mod 9, you think? Well, a hearty bah to that! ;) Hope your wrong and it does support mod 11 as well.

And if not, does the converter use scripts (and could therefore be changed to convert from mod 11 by anyone who understands the scripts), or is it all hard-coded?

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 Post subject:
PostPosted: Tue Nov 02, 2004 11:13 am 
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Lynxx wrote:
i believe its only from mod9


And where would you get that misinformation bud? :P
I wrote 10 and 11. I wrote most of the scripts for UOL. Would stand to reason that if any Dragon mod conversion were supported, it would be my own. He's a good kid, but his logic skills need work folks.

Actually, it supports converting mod 9-11 right now, and it's all controlled by xml so you could do original or mod 7 or 8 or whatever else you wanted if you had a script for it. In fact you could use different ones to transform it altogether. Like say you want to move everything down by 100 Z, you could adjust all the figures to do that too.

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 Post subject:
PostPosted: Tue Nov 02, 2004 12:39 pm 
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lol, i just got home from the dentist it must be all that numbness :wink:

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 Post subject:
PostPosted: Tue Nov 02, 2004 9:23 pm 
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Stormcrow wrote:
In fact you could use different ones to transform it altogether. Like say you want to move everything down by 100 Z, you could adjust all the figures to do that too.


I'm liking the sound of that. Very much so.

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PostPosted: Sun Dec 19, 2004 9:01 pm 
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i'm around still you know, lurking.

why does the dragon to UOL coverter take 3 days?

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 Post subject:
PostPosted: Mon Dec 20, 2004 12:01 pm 
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rage88 wrote:
i'm around still you know, lurking.

why does the dragon to UOL coverter take 3 days?


It's a pretty involved procedure, you are taking 6144x4096 pixels 1 pixel at a time and converting it to both terrain and altitude. I know it's still inordinately slow but how many times in your life will you need to do it?

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 Post subject:
PostPosted: Mon Jan 17, 2005 10:50 pm 
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i just hope i dont crash half way through ill go nutz

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 Post subject:
PostPosted: Tue Jan 18, 2005 1:44 am 
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lol, i gave up my server ran for a week and only got to 2.6 million changes out of 20 something.

So i sat down and converted it by hand, true i had to go through and set the altitudes etc after but atleast it now works in uol :)

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 Post subject:
PostPosted: Tue Jan 18, 2005 2:43 am 
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Thrain wrote:
lol, i gave up my server ran for a week and only got to 2.6 million changes out of 20 something.

So i sat down and converted it by hand, true i had to go through and set the altitudes etc after but atleast it now works in uol :)


:shock:

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 Post subject:
PostPosted: Tue Jan 18, 2005 4:24 pm 
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i found an easy way but im at college ill post it later

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 Post subject:
PostPosted: Tue Jan 18, 2005 8:59 pm 
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alright simple way to convert it to UOL now remeber this isnt fool proof, and it dosent work with advanced maps with this technique it would be to trasnfer a basic map into UOL and when i mean basic is you just filled areas with simple colors like grass forest no special blending or paintbrushing.

-> open your dragon bmp and open the terrain.bmp created by UOL

-> select your magic wand tool and make sure 'Contiguous' is NOT checked, and click on something in your dragon map, say the grass.

(this should have selected ALL the grass in the enitre image)

-> Go Select -> Save Selection -> name it grass -> save

-> go to the UOL terrain.bmp

-> Select -> Load Selection -> grass

(dont worry bout trying to position it as it is perfectly positioned already and if you try it wont work (because the UOL map is indexed)

So now you have a selection of where all your grass is, choose the UOL grass color and fill it in..... Do this each time for each area ( jungle, swamp, grass, forest, snow, mountains, etc) and you should have the basic layout of your map now in UOL without waiting 3 years for the converter to work

goodluck :wink:

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