Nev wrote:
I've created a map useing Dragon9+ and WorldForge. Everything works perfectly fine on my own private shard, which is a beta version of RunUO. But when I transfered the map0.mul, static0.mul and stadix0.mul to the shard host problems suddenly arrise. He starts having "boncing" (that rubberband effect) and when you [props anything other then map tiles, like a tree, a gump dosent come up, its like the tree isent there but we can see it. He removed all the diff*.mul's and that effectivly go rid of the OSI left overs but left the bouning. I first thought the files might be currupted but a friend of mine (who has the same RunUO version as the host) got the files from the shard host and they work perfectly fine on his own private shard, no boncing or anything. Can anyone help us out?
Make sure you have the correct paths set to your mul files in datapath.cs.
- Grim