Ryandor.com

Forums
It is currently Sat Jul 05, 2025 9:20 am

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: Thu Aug 12, 2004 12:58 am 
Offline
Young
Young

Joined: Mon Oct 20, 2003 12:58 am
Posts: 10
Location: Hagerstown maryland
My forum post, may or may not be suitable for their discussion, However if this is the case, please notify me and I shall repost to the suggested location. Alright with that out of the way let us get to the reason why I am posting.

Well for beginings, I am seeking a skilled coder or scripter whom is rather familiar with Dragon. I read over the forums and noticed alot of talk about Dragon Mod 10, however I still do not see it on the Download section of the site. If it is not completed I am fine with that, take your time. Its when you haste, you make waste.

However If there has been no time to complete this project, I am looking for someone whom can devote some time into a similiar project. I am looking for a diffrent Color Table, and scripts to match. I have gone through the arranging of the color table too achieve the balance we are looking to use.
16 total in grass, 16 forest, 10 waters, 6 swamp, 16 sand, 16 jungle, 16 dirt, 16 cave, 32 Rock, 32 Snow, 13 Cobble Stone, 3 starfields, 8 light woods, and 8 dark woods. In addition 13 Lava, 6 dark bricks, 6 sandstone footpaths, and lastly 12 dead forest heights.

The Dead Forest which was the last to be mentioned, will need a complete script for it which shall include nothing but dead trees and shrubs. If you or anyone you know, can help, please notify us. We are willing to pay in American Dollars for this. In addition when Completed you may post the Color Table for others too use if they desire under one condition... and that is, this Mod must be labeled, Color Table 13cb. =)


{GRASS}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50

{FOREST}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50

{WATER}
-5, 0, 5, 10, 15, 20, 25, 30, 35, 40

{SWAMP}
0, 2, 5, 10, 20, 30

{SAND}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50

{JUNGLE}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50

{DIRT}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50

{CAVE}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50

{ROCK}
-10, -5, -2, 0, 2, 5, 10, 12, 15, 20, 25, 30, 35, 40, 45, 50,
55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 130, 140

{SNOW}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50,
55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 130, 140, 150

{COBBLESTONE)
0, 2, 5, 10, 12, 15, 20, 25, 30, 32, 35, 40, 45

{STAR FIELD}
0, 10, 20

{LIGHT WOOD}
0, 5, 10, 15, 20, 25, 30, 40

{DARK WOOD}
0, 5, 10, 15, 20, 25, 30, 40

{LAVA}
0, 5, 10, 15, 20, 25, 30, 40, 45, 50, 55, 60, 65


{DARK BRICK}
0, 10, 20, 30, 40, 45

{MARBLE}
0, 10, 20, 30, 40, 45, 50

{SAND BRICK}
0, 10, 20, 30, 40, 45

{SANDSTONE FOOTPATH}
0, 10, 20, 30, 40, 45

{DEAD FOREST}
5, 10, 15, 18, 20, 22, 25, 30, 35, 40, 45, 50,



I know Ryandor mentioned in previous posts, that the original 90 or 95 hieght for rocks was plenty and you could go in with world forge, or other programs to achieve the hieght you wanted.
I dislike the use of these programs, and rather use them when only necessary. Dragon is a wonderful program, but it leaves behind plenty of mishaps and errors in the map that you need to cross back over with a diffrent program let alone trying to build the mountains up from 95 too 140 with an icey topping which masts it out to 150+ :!:
Cal, and I share a similiar goal, and that is to construct some of the most realistic mountain scapes, and land masses as humanly possible. There is however a few other things we need assistance on.

Custom Graphics, and people whom can import these into a Animation file, and Verdata.

Map Editors, As I mentioned, I do not like using programs that work with the maps, other than dragon.

Anyone whom knows how too piece together two diffrent shards, especialy with RUNUO. I would like to piece together two shards which when a player enters a teleporter, they can be transfered over to a sister shard, and still carry with them items and clothing. I want to create a realistic planet, and the defualt maps arn't even close to being of realistic size.

Scripters: We need scripters for RUNUO. :wink:


Thanks for your time guys. :P


Sincerely,
Travis Weaver.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 12, 2004 9:05 am 
Offline
Slayer of Fools
Slayer of Fools
User avatar

Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
The mods are up and have been up. You just didn't look in the right place.

Doing what you ask for a mod is simple, except for a few small problems. You cannot have more than 20 swatches in a group. You also cannot go past a height of 125. Not to mention that you can't really appreciate anything that high from the ground.

Also with the kind of ranges you want; 5 Z jumps, your terrain is going to be very rough and sloppy looking. You simply cannot make a good map with only Dragon. Even Mod 11's relatively smooth (2 Z jumps) colortable can't.

Realism + UO maps = Don't go together.
A realistic map wouldn't make a good UO map and vice versa.
The scale being too small being the biggest reason.

Finally there is no mod 12 yet, and you can't have a mod 13 before a mod 12....unless you're paying extra.

_________________
This space for rent.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 12, 2004 12:12 pm 
Offline
Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Thats about the truth of it all.. the Over 125 bit, once you start getting so high, the client starts to loose preformance somehow, but -125/125 is the cap.
There really is no way to make a map with dragon start to finish without a good amount of other program mods. At least World Forge. Even like I had done, using several different modified Dragon versions for different continents, there was still a lot of use from World Forge map edit.

_________________
Forget what you know, know what you forget.


Top
 Profile  
 
PostPosted: Mon Aug 30, 2004 11:41 am 
Offline
Apprentice
Apprentice

Joined: Wed Jul 14, 2004 4:27 pm
Posts: 30
RavenCBMcloud wrote:

Well for beginings, I am seeking a skilled coder or scripter whom is rather familiar with Dragon. I read over the forums and noticed alot of talk about Dragon Mod 10, however I still do not see it on the Download section of the site. If it is not completed I am fine with that, take your time. Its when you haste, you make waste.


Mods 10 and 11 can be found at http://stormcrow.ryandor.com/
Hope this helps,
-Janice
aka Sparkle!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group