Hi all
I have been working on a cave and had some trouble. I did searchs and found what my trouble was but now I have a new problem. Im running MOD9+ and have moved over the cave2water.txt and did some minor changes to the unevenly.txt and betweentran.txt. here is my problem, if I use the cave2water in a cave the edges look terriable, there all blocky so I decided to try something, in the ../script/item directory the are 3 cave files.. cave.txt, cavenew.txt and cavenewdeco.txt. SO i thought hmmm ill try the cave.txt. I commented out the cavenew.txt and the cavenewdeco.txt from the items.txt script and added the cave.txt, compiled the map and WOW! I love the caves now, red stalagmites, carts, ore and hay

now thats a cave and as a perk the transions from cavefloor to water where GREAT! problem fixed (mind you this has all been done in the dungeon section of the map. but now I want one under a mountain and here I got stopped, I drew the cave, made the entrance compiled it made sure I had all the right things checked in DragonSP. All was perfect, went ingame and set the tiles so you can walk into the cave from the outside, now to cover the cave

Doh! no go everytime I coved it, it removed the floor, ONLY the floor of the cave, I still had the walls and stalagmites. Just no floor, so I thought, hmm maybe I should go back to the cavenew.txt and te cavenewdeco.txt and see what (if anything) happens. so I reedit the items.txt and removed the cave.txt and put back the old cavenew and cavenewdeco files, compiled it, used worldforge and made the entrance and coved it......... worked great (had some miner flaws but fixable). here is my question how can I use the cave.txt file and still get cave in mountains?