Anonymous wrote:
I was wondering what scripts would need the minor changes made?
The water2x, x2water, maptrans, betweentrans, and statbetweentrans files. At the moment I don't remember what exactly. I also had corrected some of the flaws in original water scripts, but I'd have to sort through the 20 versions of the scripts I experimented with on the road to mod 10/11. The big problem with the original scripts that was unfixable was that under a certain set of circumstances, certain transitions should produce a certain static tile and then under a different set of circumstances they should produce a different tile. The problem is that the 3x3 matrix Dragon uses cannot distinguish between these 2 circumstances.
I suppose I might get off my ass and produce a set of improved oldstyle transitions for mod 11 since there seems to be popular demand. Considering that I'm still looking for a job in Charleston, SC and we don't actually close on the new house til the 30th, I am stuck here in NYC with not much to do (except count the days to my impending execution....errr....I mean wedding

) so maybe I'll work on them next week.