Stormcrow wrote:
If you want to use UoCoast still, you can choose not to freeze the water statics out of the list when you run DragonSP. You can actually pick and choose any of the statics files to freeze or not.
This is true of the water2x/2xwater scripts, but the grass2water-light and dark scripts are actually map-based. :) By the way, Dragon is actually much better than UO Coast because Dragon is more flexible. Dragon works with anything - i.e. Dragon will fix up water around the base of a stone cliff to look right, but UO Coast can't. UO Coast seems more reliable, but much more limited. I suspect that what I'll end up doing is having one kind of water for Dragon to handle and another one to use on "problem spots" so that UO Coast can do the finishing on those.
Stormcrow wrote:
The main advantage of the static water tiles is there are some scripts that will check if it is static or land for shallow/deep water. Mainly fishing and some spawners. Otherwise there isn't much purpose to it, and yes, it does increase the statics quite a bit.
Ah, I see, that makes perfect sense. Tough decision, actually, whether to stick with the old coasts or try to get the new ones to work, both systems have their merits. I'll have to give it some thought. ^_^
Thanks so much,
-Janice
aka Sparkle!