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 Post subject: Dragon/Worldforge
PostPosted: Sun Aug 03, 2003 6:16 am 
I was messing around with worldforge this morning, all I did was edit a cave entrance I made with dragon, I logged on my server and checked it out and it looked good, so after I was done I moved the map0.mul, staidx.mul, and the statics0.mul file back out and put the OSI ones back in, then I log on OSI shard and guess what... all the walls and fences are all gone on OSI LOL, is this caused from world forge just by using it? I have world forge pointing to my custom map/static files and not the OSI map/statics files, maybe world forge edits other files too? why did it do this?


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PostPosted: Thu Aug 07, 2003 3:01 am 
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Journeyman
Journeyman
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Joined: Thu Jan 09, 2003 10:47 pm
Posts: 95
Location: Australia
World forge only alters the map0.mul file you have it pointed at.

But you said you moved the static files! That?s where your ?fences and walls? are kept (provided they were actually static that is!). If not, they are in your world file. Maybe you replaced that somehow?

you didnt use the melt options or anything like that did you?

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