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PostPosted: Tue May 18, 2004 3:12 pm 
I need to know where my shards map originated from! Unfortuneatly my boss or owner of the shard doesnt remember where he got his map from so we don't have a bitmap of it. We need to change the multimap.rle file to reflect the map and for that we would need a monochrome bitmap of the map.

The map says and I quote "Deadworm ?2002 Dark Shadows", "Right side map Ryandor ?2002".

If you have any information relating to the origin of this map or any ties to its author please let me know ASAP! It would be greately appreciated.


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PostPosted: Tue May 18, 2004 7:19 pm 
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Young
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Joined: Mon May 17, 2004 7:50 pm
Posts: 10
since rle file isn't very detailed, you can take a screenshot of your map while viewing it with insideuo. paste your ss to photoshop (or any other image editing sw) and select the outline with magic wand, deselect any unwanted details etc.. paint it, resize it and save it, ta da.


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PostPosted: Tue May 18, 2004 9:04 pm 
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Site Admin
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Joined: Sun Jun 02, 2002 8:01 pm
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Location: CO, USA
I can pretty much guess at the map.
It's mine and Deadworm's map.

If you want permission to use or need any other info regarding it, PM Deadworm. He's the one you need to ask.

Also, you probably should post a small screenshot just to make sure we know exactly which map it is.

-Ryandor


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PostPosted: Tue May 18, 2004 10:48 pm 
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Moo Cow
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Joined: Tue Jun 18, 2002 12:52 am
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yea its my old map, go figure right. i released a version of the map with out the "right side" that ryandor did, i just forgot to remove the tag :) but yea the maps available to any one and every one

as for a bmp that was lost long ago

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PostPosted: Wed May 19, 2004 1:42 am 
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Not your daddy
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Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
You dont need the .bmp of the map to create a multimap.rle though, there is tutorial here I wrote on the use of the Cartograph tool, check it out. If you need further help, post your troubles :)

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PostPosted: Sun May 23, 2004 3:17 pm 
Thanks. I figured that whole making a bmp thing out, now only problem is after i use cartograph to make a new multimap.rle file. In game after i trry to open a map the client will freeze and stall. anyone have any suggestions?


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PostPosted: Mon May 24, 2004 12:20 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
That would only happen if there was a problem with your MultiMap.rle file. If it was corrupt, missing, or somthing like that. The client is expecting to read a file of a designated format, or size maybe.. not completly sure all the details, and its not getting it how its expecting. So it locks up.
I know that has happened to me in my multimap.rle recreation process, but atm I cant think of what my troubles were.. will think about it some more though..

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PostPosted: Thu May 27, 2004 12:26 am 
Would you be willing to make the multimap.rle file if i sent you a shot of the map? I can't seem to tweak the files size right.


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 Post subject: problem
PostPosted: Thu May 27, 2004 2:02 pm 
i've he same problem, encoding the map into multimap.rle:

huge map.bmp 2 colors 5120 4096: crash client
small map.bmp 2 colors 2560 2048: crash client
decoding existing multimap and re encoding the new (osi) multimap.bmp : crash client

put the old file: all is ok.. :D


can someone help me? i'm using Runuo client 4.0.1a


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PostPosted: Sun May 30, 2004 1:49 am 
ok, i resolved the problem, if you have the same fell free to contact me! ;)


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 Post subject:
PostPosted: Sun May 30, 2004 1:51 am 
sorry, i wasn't logged in :)


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 Post subject:
PostPosted: Sun May 30, 2004 1:52 am 
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Newb
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Joined: Sun May 30, 2004 1:51 am
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:oops: :oops: :!: :P


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 Post subject:
PostPosted: Tue Jun 01, 2004 2:55 am 
Yea I still have the same problem, maybe if you could have explained the solution for me?


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 Post subject: Error on Map2Bmp
PostPosted: Tue Jun 01, 2004 11:03 pm 
'00' is not a valid integer value.

What does this mean? trying to rewrite an old map0.mul and need to bmp it.


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 Post subject: Re: Error on Map2Bmp
PostPosted: Tue Jun 01, 2004 11:08 pm 
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Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
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ETsCat wrote:
'00' is not a valid integer value.

What does this mean? trying to rewrite an old map0.mul and need to bmp it.


That means there is an error in one of your scripts. Usual suspects are spacing issues and missing values.

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