ardsdap wrote:
Hey SC I am messing around with Mod 10 now that you fixed it for 1.05... It rules! To go back to my earlier question, though: I'm getting a broken set of "wave" transitions out by the "shallow2ocean" line... like you said, all the water2x transitions are solid blocks, but all of the x2water transitions still show up. Is this supposed to be happening?
Also, is the only reason you are putting in the "shallow" water transition so that you can fish from land?
Thanks. Glad you like it.
Yeah, there unfortunately is no way around it if you want to have the seperate shallow/deep water. I think it looks kinda cool though so it didn't bother me overly much. There are a few other flaws that I put in "by design" kinda in that to fix some things I had to accept breaking others. Most notable besides above is if you stand on the SE coasts they are sunken down a bit, and the visual isn't the greatest. I had to do that for 1 particular corner piece of wave statics that otherwise is covered by the land.
I dunno about fishing from land, but I do know that RunUO and POL do take some calcs off which type of water it is. I remember POL used to seperate the kind of monster spawns on water by it. There is also what you can fish up I think. I forget what else. So partly it was for that. Partly to be more authentic. I've always felt the Britania map was the most well done and natural feeling (yeah, I know it's a stretch), everything else was downhill from there. While I like the new buildings and some of the areas of the newer maps, I think the technique got worse with each incarnation. So whenever possible I look to emulate the Britania map in technique for original maps.