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PostPosted: Sun Feb 29, 2004 3:33 am 
Image

Can someone tell me what's going on here? My bmp goes straight from green to water. I've tried altering the grass and water Zs numerous times to no avail. I always get that ugly brown border.[/img]


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PostPosted: Sun Feb 29, 2004 4:37 am 
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i cant see the image but i guess you didnt run dragonsp.exe


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PostPosted: Sun Feb 29, 2004 4:54 am 
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Doesnt dragonSP also add those waves and the flower? So he must've run it (I think). All i can blame it on is that water should be 5 lower then the grass coast. But you probably already tried that. I have no idea, dragon doesn't do that for me. But it probably is something wrong in DragonSP. Did you select every script in there?

Though, dragon creatures some problems with the coastlines, so be careful with that too. How are the eastern/southern coastlines?


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PostPosted: Sun Feb 29, 2004 11:44 am 
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I can tell you just from looking exactly what the problem is. His scripts are messed up. The water edge tiles are way higher than -5 (it looks like they are at 10) so they look like they are actually in the next row.

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PostPosted: Sun Feb 29, 2004 8:30 pm 
Stormcrow got it -- I had one of my water2x.txt's from an old set of custom statics. Now, I've got a new problem:

Image

Sorry for the odd colors, but I upped the contrast so that the problem'd be easier to pick out of the gif. Namely, those little brown lines appear every so often in the water. It seems limited to that particular water tile, but it will do it both on east coasts and west coasts (i.e., the mirror image of the above). Is this a problem with the tiles, or another lingering error in my Dragon files?


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PostPosted: Sun Feb 29, 2004 11:40 pm 
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nothing you can really do about that, its a standard Graphics problem with UO water tiles.
An option for this is to 'sink' another water tile under those so under the joining water tiles, where the crack is.. there is water tile under it. That way you still see blue. That has been a method I had used before. Obviously not a great fix if you have miles and miles of that coast line.
Basicly, you have to live with it, as we all do.. untill maybe someone gets around to adding a lower water tile in scripts, with water static placement..

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PostPosted: Mon Mar 01, 2004 1:12 am 
Alright ... Graphics errors I can live with, people (me) errors I can't. :D Thanks for the quick response, too.


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