.....after having added floor tiles for buildings in WF.
Here's my situation. I've placed floor tiles for bldgs in a couple of "city" areas. Then, after doing this, my son pointed out an error in a large area of mountain/desert terrain that I had intended to create differently.
If I rerun my bmp to map0 in Dragon, those static tiles I placed with WF get wiped, for some reason..even though I selected "no" when DragonSP asked if I wanted to clear existing statics.
Am I doing something wrong?
Any help would be greatly appreciated as replacing all those city bldg tiles becomes tedious, at best.
Thanks,
CMS
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