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 Post subject: Problem with statics
PostPosted: Fri Aug 08, 2003 1:27 pm 
Hi everybody,

found a little problem while mapping a bit, but not how to repair it. Some "parts" of the buldings OSI had are still there, but i have cleaned the static files with a cleaner tool already. So why are they still there?
And I can't remove them. :(

Could it be possible, that when dragon overwrites the map0.mul it has forgotten to remove the buldings from the osi map? In dragons options, i've selected to clear the statics.
I really do have no clue what to do, please help me :oops:
And sorry for my bad english


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 Post subject:
PostPosted: Fri Aug 08, 2003 3:48 pm 
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Journeyman
Journeyman

Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
i havent figured out how to remove em yet but im preety sure they are in your dif files, (have read this somewhere in this forum) there was also a prog to make your own but i havent been able to run it myself yet , but its there

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Thrain
Beleriand


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 Post subject:
PostPosted: Fri Aug 08, 2003 5:08 pm 
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Grand Master
Grand Master
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Joined: Wed Jun 12, 2002 12:13 am
Posts: 414
Location: West Virginia, USA
Try removing or moving your mapdif*.mul and stadif*.mul files if you have LBR or AOS. Those will keep map and statics sections.


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 Post subject:
PostPosted: Fri Aug 08, 2003 5:41 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
I will assume you have RunUO, if so.. simply copy this script, and drop it into Scripts/Misc... and poof, no more OSI statics or map bits on your custom map ;)

StartupSettings.cs
Code:
using System;
using Server;

namespace Server.Misc
{
   public class StartupSettings
   {
      public static void Initialize()
      {
         TileMatrixPatch.Enabled = false;
      }

      public StartupSettings()
      {
      }
   }
}

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Forget what you know, know what you forget.


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 Post subject:
PostPosted: Fri Aug 08, 2003 9:27 pm 
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Journeyman
Journeyman

Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
Me goes home and add this to my custom server :D ... only prob now is that my isp blocked my connection becaus some one was attacking me with ddos attack ,, and now i will have to wait til monday before i get my conection back :( ... me goes and cries

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Thrain
Beleriand


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 Post subject:
PostPosted: Fri Aug 08, 2003 11:52 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
hmm, you can still run and play on a server without a connection..
IP 127.0.0.1

_________________
Forget what you know, know what you forget.


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 Post subject:
PostPosted: Sat Aug 09, 2003 3:13 pm 
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Journeyman
Journeyman

Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
i know but the rest of my dev team cant hehe :D will be nice and ready for em when they get back tho no more old statics in the way

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Thrain
Beleriand


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