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 Post subject: Bad Coast Transitions
PostPosted: Fri Jun 06, 2003 7:55 am 
I hope someone can answer this since this is something that has annoyed me for the past three years..

I have a custom map made from the tutorials here on ryandor.com (great tutorial!) and I used Dragon for water-to-grass transitions I think, but it always ends up like this:
Image

How can I make the water-to-grass transitions as perfect as they are on the OSI map?

And does anyone know if the 3d version of UO works well with uoxc2.0?

Thanks alot in advance!


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 Post subject:
PostPosted: Fri Jun 06, 2003 11:25 am 
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Young
Young
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Joined: Wed Jun 26, 2002 8:05 am
Posts: 13
Do you have used DragonSP ?


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 Post subject: .
PostPosted: Sat Jun 07, 2003 11:57 am 
Also, you have to make the water 5 Z's below the land. For example, if your grass is at 0 Z your water should be at -5 Z


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 Post subject:
PostPosted: Sat Jun 07, 2003 10:45 pm 
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Journeyman
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Joined: Thu Jan 09, 2003 10:47 pm
Posts: 95
Location: Australia
To sum that up..

Once you have finished your map, you run dragonsp. Once only!

It not only adds trees to your forest tiles, it also places the water edges.

_________________
Dragonfire
http://www.tragena.net
New screen shots added! :)


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 Post subject:
PostPosted: Sun Jun 08, 2003 5:11 am 
Thank you everybody! I will try that :)

I thought I used dragon when i converted my photoshop map into a map0.mul but maybe dragonSP is something else? I dunno, im just gonna try it =)


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 Post subject:
PostPosted: Mon Jun 09, 2003 4:50 pm 
Hmm.. having some problems with DragonSP. It is supposed to list up some scripts or something but the list is totally empty. The paths are right and everything. When i click "start" it says " No items found".

How do I fix this?


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