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PostPosted: Tue Jun 03, 2003 5:29 pm 
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Journeyman
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Ive looked through photoshops manual and cant find it.

I want to be able to set eye dropper as a right click hot command. This would save me a bunch of time so that I wouldnt have to change over to the eye dropper sample a color change back and go back. Well it would at least help with that.

Any other suggestions on how i could do this

Also what magnification would you recommend for scale when say.. setting up the outline of a town?

How do i determine scale?(scale as in how much land would be created with a particular pixel)


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PostPosted: Wed Jun 04, 2003 1:12 pm 
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Assuming your current tool is pencil/paintbrush etc. then all you have to do to get the eyedropper is to hold down "ALT".

As for scale, one tile is always represented by one pixel.

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PostPosted: Wed Jun 04, 2003 5:22 pm 
Hmm well pixels vary a great deal. Zoom for example changes how many pixels are in a spot.

I need some way to be able to keep scale in mind when drawing both small and large parts of the map. Got any suggestions/ideas?


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PostPosted: Wed Jun 04, 2003 5:24 pm 
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Journeyman
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BTW thanks for the alt tip. Its very useful


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PostPosted: Wed Jun 04, 2003 5:41 pm 
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Using the grid may help as well.
Use CTRL-" (that's a quote) to turn it on. You can change the grid oin preferences. For example, major grid lines every 32 and minor ones every 8. 8 x 8 tiles is typical of a small house size. You can set it to whatever you like though.

-Ryandor


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PostPosted: Wed Jun 04, 2003 7:19 pm 
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Journeyman
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Wow that grid is a great idea.

But theres a problem with the grid approach. The grid works really goofy. The program seems to only be able to draw the gride so tight. When you zoom in pass the point of how small it can draw the squares it just makes the squares larger(more pixels to every square). Which is just confusing And makes it so I have no idea how many pixels each square represents. What can I do?


Last edited by cgeorge on Wed Jun 04, 2003 7:58 pm, edited 1 time in total.

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PostPosted: Wed Jun 04, 2003 7:35 pm 
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Young
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Scale is 1 pixel = 1 tile

I find a neat aproach to the overall scale idea to grab a large peice of area that you want it to be the size of off the normal osi map and draw it to that general size. IE: if you want it the size of vesper highlight vesper cut, pase. Then if you are working with ps7 just goto zoom then click "actual pixels" in the top to get a 1:1 scale size. (Vesper is roughly 280x320 pixels without the shops on the mainland)

Also to get a 1:1 map of OSI goto InsideUO and export it.


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PostPosted: Wed Jun 04, 2003 7:38 pm 
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Any way to get it to tell me how many pixels a grid square represents at whatever zoom level? Some kind of active update on pixels per gride square representation like the info box does with location and color mix?

How about a way to get it to turn off the grid altogether when zoom gets too small to handle the gride settings instead of making things larger? Or any other way to control what size it defaults to when zoom gets too small for grid settings?


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PostPosted: Wed Jun 04, 2003 9:19 pm 
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Just FYI -- When speaking in terms of graphic editing software, a pixel is refering to an image pixel, not a screen pixel.

The scale is shown in the title bar of the image when zoomed, as well as in several other information windows.

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PostPosted: Wed Jun 04, 2003 9:57 pm 
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Sydius wrote:
The scale is shown in the title bar of the image when zoomed, as well as in several other information windows.


Sydius please pay attention to what I'm asking. I want something that tells me how many pixels a gride square represents at any particular zoom.

That and or some way to change the way it handles gride spacing when I zoom out farther then its able to handle. Like making the grid lines disappear at that point. Perhaps some way to put in two grids. Large and small.


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PostPosted: Thu Jun 05, 2003 12:50 am 
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The grid will repersent whatever you set it to no matter what zoom level you're at. The limitation is your monitor can't show that kind of detial :)

When it does make it too hard to tell, simply turn off the grid with CTRL-"
You can always turn it back on when needed.

Working with the zoom level, and having an eye for how big the map is and for doing detials in the map is just one of those things that take getting use to. You'll ge the hang of it soon enough.


-Ryandor


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PostPosted: Thu Jun 05, 2003 12:54 am 
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Journeyman
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Ryandor wrote:
The grid will repersent whatever you set it to no matter what zoom level you're at. The limitation is your monitor can't show that kind of detial :)


It jumps up in size at specific points when the grid because a certain size. I know for a fact my monitor and video card can handle smaller.

Sure would be nice to have a better alternative. Are you saying there isn't?


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PostPosted: Sat Jun 07, 2003 1:36 pm 
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It's a limitation of your monitor. Photoshop won't even try to display a grid correctly at normal zoom when it's sat to 1x1, but when you zoom in to where it can be displayed correctly, it will.

Just eye-ball it, it's not hard to do, and if it's that difficult for you, this probably isn't what you should be doing anyway. You have to have a good eye for that kind of thing.

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