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 Post subject: Thin forest??
PostPosted: Tue Mar 15, 2005 11:44 am 
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Newb
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Joined: Tue Mar 15, 2005 11:27 am
Posts: 3
Alright, I made a map, a really cool map, I've got cities made, bridges roadsigns statics etc, so I've been able to figure everything out except this: The forest tiles. I suppose this could go for the jungles too, but those trees are so big it almost looks fine being the way it is. But my forest renders out really thin... Like I draw the area on the *.bmp then render it and do the dragon static patch, but it looks funny cause it has the forest ground tiles all over, but trees themselves are scarse. If you need me to I can set up a screenshot so you can see what I mean, or is this a common problem? Maybe it's just an issue of using worldforge, since I haven't used that alot yet.

Thanks if anyone can help me. I've been looking all over and can't find it :(


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 Post subject:
PostPosted: Tue Mar 15, 2005 9:15 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
You need to go into your forest script and increase the percentage chance of the selected tree's spawning. The scripts are explained in the headers and are easy to figure out, just bump those up but not to much or you will not be able to walk through them.

Dev

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 Post subject: !!
PostPosted: Wed Mar 16, 2005 12:01 am 
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Joined: Tue Mar 15, 2005 11:27 am
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Yes! Thanks a bunch, that worked. Just curious as to what yours is set at for forest tiles, it's a pain trying different numbers over and over and over. lol, thanks anyway!


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 Post subject:
PostPosted: Wed Mar 16, 2005 10:10 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
Your welcome.

As for my settings....thats a trade secret! :wink:

Half the fun of making a map is playing with every facet until you perfect it to your own taste.

Dev

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 Post subject:
PostPosted: Wed Mar 16, 2005 11:48 pm 
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Peanut Gallery
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Joined: Sun Jun 02, 2002 8:53 pm
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Location: Hayward, CA
In other words, try, try, try again, then get bored and become a regular here at the forums (somebody who never actually makes a map, but talks about it anyway).

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 Post subject:
PostPosted: Mon Mar 21, 2005 5:40 pm 
and if your really cool you can use a custom tool out there so that each forest section can use different spawning scripts. it's a pain, but worth it for the desired effect.


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 Post subject:
PostPosted: Tue Mar 22, 2005 9:26 am 
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Apprentice
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Joined: Tue Nov 30, 2004 6:42 am
Posts: 26
My custom tool is called "Windows Explorer". ^^
It's really a pain customizing the scripts, organising them in folders. Thank god I only use northern, central und southern forest types. :D


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 Post subject:
PostPosted: Tue Mar 22, 2005 2:11 pm 
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Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
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Try using one of the mods (you can get them here at Ryandor) for Dragon.
I set the forest and jungle distributions pretty heavy and all the scripts are tweaked to produce closer to original map0.mul distributions.

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 Post subject:
PostPosted: Thu Mar 24, 2005 12:39 pm 
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Apprentice
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Joined: Tue Nov 30, 2004 6:42 am
Posts: 26
I created my map with DragonMod9+.
I checked out the Mod11 forest script and I really liked the density of it. So I copied the script into the folder and used it, but weird thing is, the amount of the static items didn't change that much, my forest are still pretty thin and scarce. Did I miss something?


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 Post subject:
PostPosted: Fri Mar 25, 2005 3:50 am 
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Apprentice
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Joined: Tue Nov 30, 2004 6:42 am
Posts: 26
After an extensive search the forum:

Quote:
Those scripts within the Items folder (ie; forest.txt and grass.txt, etc) will only controll the frequency of the individual items that is placed. to actually make the dencity increase, you need to edit the file Scripts/Items.txt
Its basicly the same format as above, and should have a legend for what each number entry does.


So ...thanks alot Dian. *GGG*


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 Post subject:
PostPosted: Fri Mar 25, 2005 3:51 am 
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Not your daddy
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Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
I think you did. The Items.txt file tells Dragon how dence the forest will be, but the actual forest.txt just sets the chance each item gets to be placed within that actual overall dencity.

So if yout Items.txt has forest group dencity of say 0100.. thats the overall dencity.
Forest.txt
//Tree (Grey) + green leaves
set to say, 0010 is the percent chance for that item.. along with all others.. but the total items in forest.txt will still not exceed the dencity that Items.txt has set...

Did that even make any sence? :? Oh well.. I know what I meant. :roll:

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 Post subject: sdfglds
PostPosted: Wed May 04, 2005 8:44 pm 
REALLY late response on my part, but that does make sense, thanks guys =P


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