Sydius wrote:
The client is obviously using the correct map files, so I would wager that it?s just a matter of the server NOT using the correct map files. If you aren?t sure, try logging in under a player account (not a player under and admin or gm account) ? make a new account and log in as a new character, and see if you can ?fall into? the same holes as everybody else. If you can, then it is likely that the server is using the wrong files.
When updating the map files I save them and zip them from the updated worldforge files from my UO folder. If there is another map copy I am unaware of it. Emu i would guess that means POL 095
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If the player who is stuck in the hole sees himself as being stuck, then he is using the right map files (otherwise he would see the original map instead).
That particular screen shot was sent by a player with the newest map available.
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Other possibilities include altered art/tile files which have changed the way the server or client perceive those specific tiles? or it could be some weird fluke in the server code itself.
I know from experience that some UOX derivatives (at least older ones) can full victim to a very similar bug as a result of an incorrect height checking function. It?s not hard to track down and fix, however, if you know a little C.
I dunno might be a fluke but its in several areas in the map I have not altered since getting this map,