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 Post subject: Custom Map1??
PostPosted: Tue Sep 28, 2004 7:35 pm 
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Newb
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Joined: Tue Sep 28, 2004 7:13 pm
Posts: 3
Location: Washington, USA
I understand that Tram and Fel use the same map0.mul......

Is it possible to make a custom map1.mul so that Tram and Fel are NOT exactly the same??

Even if I need to change scripting for this to work, I am just curious if anyone else has done it.....

Thanks in advance for any help you can give me


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 Post subject:
PostPosted: Thu Sep 30, 2004 1:40 pm 
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Newb
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Joined: Tue Sep 28, 2004 7:13 pm
Posts: 3
Location: Washington, USA
hmmm not even any flames.....

oh well just going to try it out.....


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 Post subject:
PostPosted: Thu Sep 30, 2004 6:18 pm 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
It won't work like that. The differences between Trammel and Felucca are stored in .DIF files, which are basically patches with the differences.

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 Post subject:
PostPosted: Thu Sep 30, 2004 9:20 pm 
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Dread Pirate
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Joined: Sun Oct 12, 2003 11:28 pm
Posts: 759
Location: Denver, CO
hellrazor is right I would say just build your new lands into one of the other map files

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 Post subject:
PostPosted: Thu Sep 30, 2004 9:52 pm 
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Newb
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Joined: Tue Sep 28, 2004 7:13 pm
Posts: 3
Location: Washington, USA
Thanks you guys.....I was hoping to get a 4th map in there, but unfortunately doesnt sound like it is possible.....

Thanks again


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