Yes and no. I just installed UO about a week ago. Attempted to log on EA's shards with the original client, login, and files. All was defualt. When I tried logging on to mine, I backed up the original login by the title Login888 and my Login became the original. Perhaps this is the error? I shall attempt to pull Login888 out of the directory and see if this makes a diffrence....
(5 minutes later)
Same error. I thought I had it fixed, but forgot I moved Sphere to another folder, Once I corrected the Save, Logs, Accounts, and other folders, It went back to that Error of Kernel32.DLL
I am about to reformat my pc and say heck with it. Here is my Sphere file.
//****************************************************************************
// SPHERE by : Menasoft ?1997-2003
//
www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//
//****************************************************************************
// FILE LAST UPDATED: Saturday, November 15, 2003
// Edited the whole thing, made it more readable and easy on the eyes
// added some missing settings, put in comments to explain the purpose of some things
Version=0.55i
///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////
[SPHERE]
ServName= Fourth Legacy: The Dawn Of Atala's Fury
//Name of your Sphere shard
ServIP=64.12.116.79
//The IP of your server, this will be 127.0.0.1 almost always
ServPort=2593
//The port of your server, this is 2593 by default
AdminEmail=StaticRavenVegas@aol.com
//Admin's contact email
URL=
//Web page for this server
TimeZone=5
//GMT, from -12 to +12 (EST is 5, CST is 6, etc)
Lang=English (German|French|Spanish|Portuguese|Italian)
//Official staff language
///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
ScpFiles=D:\VERDATAS\SPHERE\scripts
//Where your scripts folder is located
WorldSave=D:\VERDATAS\SPHERE\save
//Where your sphereworld.scp and spherechars.scp are located
AcctFiles=D:\VERDATAS\SPHERE\accounts
//Where your sphereaccu.scp and sphereacct.scp is located
MulFiles=C:\Program Files\Ultima Online 2D
//Where your UO installation is located. This will need:
//map0.mul, statics0.mul, staidx0.mul, multi.mul, multi.idx
//hues.mul, verdata.mul (if you have one), and tiledata.mul
Log=D:\VERDATAS\SPHERE\logs
//Where your log files will be saved by sphere
///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
SavePeriod=5
//How often for Sphere to save your world
BackupLevels=10
//How many backup levels to keep
SaveBackground=1
//On would save in the background quietly over a longer period of time, and not interrupt the game
//Off would notify "World save has been initiated" and save faster, but pause the game momentarily
///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
AccApp=2
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
RequireEmail=0
//All accounts must have valid emails
//LocalIPAdmin=64.12.116.79
//local ip is assumed to be the admin
MaxCharsPerAccount=6
//Number of chars allowed per account
MinCharDeleteTime=0*00*60
//Min time for a char to exist before delete allowed (in seconds)
GuestsMax=0
//Max number of Guest accounts allowed
///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
ClientVersion=3.0.0g
//What client protocol version used
//Comment out the ClientVersion line to allow any client 55i can support (2.0.0 to 3.0.0g)
ClientMax=256
//Maximum open connections to server
ClientLinger=0
//How long logged out clients linger in seconds
///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
MountHeight=0
//Min height for mounts to pass under ceilings (0 = not checked)
ArcheryMinDist=5
//archery does not work if too close (0 = not checked)
StaminaLossAtWeight=200
//This is the percent of max weight at which stamina is lost half the time
//(200 = no effect)
RunningPenalty=0
//Weight penalty for running +N% of max carry weight (0 = no effect)
ArriveDepartMsg=1
//Show people joining/leaving the server
AutoNewbieKeys=1
//Are house and boat keys newbied automatically
BankMaxItems=100000
//Maximum number of items allowed in bank
BankMaxWeight=1000000000
//Maximum weight in stones allowed in bank
NoWeather=1
//no weather effects in the world
DungeonLight=18
//default light level in dungeons
LightDay=0
//Day light level 0-30
LightNight=24
//Night light level 0-30
///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
CorpseNPCDecay=100
//Time for a NPC corpse to decay mins
CorpsePlayerDecay=100
//Time for a playercorpse to decay mins
DecayTimer=100
//Base decay time in minutes for items
CharTags=1
//Put [NPC] tags over chars
FlipDroppedItems=1
//Flip dropped items
MonsterFear=1
//Monsters run when scared of death
MonsterFight=0
//Monsters may fight each other
PlayerGhostSounds=0
//Players make ghost "oooOoo" noises?
VendorMaxSell=99999
//Max number of items to sell to one person at once
NPCTrainMax=500
//Max level npc trainers can go
NPCTrainPercent=50
//Percent of own ability npcs can train to
MaxBaseSkill=300
//Max skill player's will start with on skills they haven't chosen during char create
///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
PlayerNeutral=-2000
//karma when player goes from good to neutral (from -10000 to 10000)
CriminalTimer=1
//How many minutes are criminals flagged for
SnoopCriminal=20
//Times a player can snoop before becoming a criminal
MurderDecayTime=0*01*00
//seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderMinCount=1
//amount of murders before we get title
LootingIsaCrime=1
//Looting or carving a blue player is a crime
HelpingCriminalsIsaCrime=1
//Flag players criminal for helping criminals?
GuardLinger=60
//How long do guards linger about in minutes
GuardsInstantKill=0
//Will guards kill instantly or follow normal combat rules
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
Verbose=1
//Log details
HearAll=1
//Console Hears all that is said on the server
Profile=1
//profiling window on/off
Secure=1
//secure mode attempts to ignore errors, protect from accidently shutdowns
SectorSleep=20
//Value from 1 to 32, set sectors inactive when unused to conserve resources
DeadSocketTime=30
//Disconnect inactive socket in x min
ForceGarbageCollect=1
//Always force a full garbage collection on save
FreezeRestartTime=60
//time before restarting when server appears hung (in seconds)
GameMinuteLength=1440
//Length of the game world minute in real world in seconds
LogMask=03f00
//Bit Mask of the subjects you want to log when logging is on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// 03f00 Log everything
MapCacheTime=120
//Amount of time to keep map data cached in sec
MaxComplexity=75
//Max NPC chars for a sector to prevent lag
DebugFlags=0
//In game effects to turn on and off
//Messages echoed to the server console while in debug mode
//npc_emote = 0x01
//advance_stats = 0x02
//motivation = 0x04 display motication level debug messages.
//debugf_walkcodes = 0x80 try the new walk code checking stuff
///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////
EquippedCast=1
//Allow casting while equipped
WOPPlayer=1
//Words of power for player using magic
WOPStaff=0
//Words of power for staff using magic
ReagentLossFail=0
//reagents lost if magic fails
ReagentsRequired=0
//magic requires reagents
HitPointPercentOnRez=80
//What % of hitpoints players will resurrect with
MagicUnlockDoor=15000
//Amount of skill of lock picking needed to unlock a magically locked door
///////////////////////////////////////////////////////////////
//////// Shardlist Settings
///////////////////////////////////////////////////////////////
RegisterFlag=1
//register to the list server or not
RegisterServer=list.sphereserver.net
//hostname to register server to
RegPass=
//Password sent to registration server, to protect your shard name on it
Notes=WELCOME!
//Short description of server
PollServers=0
//Time in mins to poll the servers we list for activity
///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////
[WEBPAGE 1]
WebPageSrc=scripts\web\spherestatusbase.html
//Determines what html file is used as base for the status page
WebPageFile=scripts\web\status.html
//Determines where the status page is saved
WebPageUpdate=60
//In seconds, how often the status file is updated
PLevel=0
//Required PLevel to view this page (0 = anyone, 6 = admins only)
///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////
[BlockIP]
123.34.45.56
123.45.56.78
//Block these ips from the server
[BlockEmail]
@hotmail.com
@yahoo.com
@excite.com
//Block these email addresses from the server
///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////
[SERVERS]
Fourth Legacy: The Dawn Of Atala's Fury
64.12.116.79
2593
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
//Fourth Legacy: The Dawn Of Atala's Fury
//64.12.116.79
//2593
//Uncomment the 3 lines above this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (
www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[eof]
Plus I am on 56k so I have to replace the IP everytime I sign back online, It is a hassle. Tried finding someone whom can host on cable or greater until I can atleast move out to Vegas where my office shall have t1. It would be merely to work on my Map. I may try my luck with another Emu too. My goal is to bring back some old style gaming with alot of mini quests large mining caves, no normal UO dungeons... Just a massive system of tunnels under the map. To keep lag down I will teleport the players to diffrent plains of the shard, Like Fel and Tram were. I know this is possible with Sphere, Did it before thus why I went back to it. Any suggestions?