Ryandor.com

Forums
It is currently Sat Jul 05, 2025 9:02 am

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Fri Aug 20, 2004 12:11 pm 
Offline
Young
Young

Joined: Wed Sep 03, 2003 6:36 pm
Posts: 15
After testing out Mod 11 I decided it would be easier just to finish off my current map in Mod 9, without having to go through the trouble of re-adjusting some of my colours to match the Mod 11 palette.

However, one thing I really liked in Mod 11 was how the cave walls were made, along with the forests to match a more cleaner OSI look.

I was wondering if there is a way I can edit the scripts to give me this look with Mod 9?

_________________
-Xantix


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 20, 2004 12:15 pm 
Offline
Slayer of Fools
Slayer of Fools
User avatar

Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
Probably the easiest solution would be to replace the mod11 maptrans and colortable with mod9. It shouldn't break anything. Shouldn't being the key word, I haven't tried it.

_________________
This space for rent.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 20, 2004 4:55 pm 
Offline
Apprentice
Apprentice

Joined: Wed Jul 14, 2004 4:27 pm
Posts: 30
Stormcrow wrote:
Probably the easiest solution would be to replace the mod11 maptrans and colortable with mod9. It shouldn't break anything. Shouldn't being the key word, I haven't tried it.


If you want to use the mod 9 maptrans with mod 11, you'll need to edit it a little, or else use the maptrans105 instead. The mod 10 and 11 maptrans incorporate the "groups" into the maptrans file, while mod 9 uses a separate "groups" file.

I map be wrong (and please correct me if I am! :), but it seems like it would be easier just to replace the "forest.txt" file in your "Scripts/Items" folder with the Mod 11 version, assuming you're just talking about statics. You could do the same with the "black2cavewalls" (or whatever file it is), just make sure that the names are the same.

Hope this helps,
-Janice
aka Sparkle!


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 20, 2004 7:34 pm 
Offline
Slayer of Fools
Slayer of Fools
User avatar

Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
Oh. I didn't realize he meant the statics, if so then yes, what Kirax said. Just replace the files.

As for the maptrans, that is because I'm using the newer Dragon core in mod10 and 11, it doesn't use the groups.txt file. You can use that core with mod9 as well, you just have to rename the maptrans105 to maptrans (get rid of the 1.36.2 maptrans).

_________________
This space for rent.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 27, 2004 9:06 pm 
Offline
Young
Young

Joined: Wed Sep 03, 2003 6:36 pm
Posts: 15
I couldn't find the proper black2caves.txt or whatever it was in Mod11 that I liked to replace the other one with so I guess I'll have to make do with Mod 9's.

As for the forests I solved the problem thanks :)

_________________
-Xantix


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group