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Need input for further improvement of WorldBuilder.... https://ryandor.com/forum/viewtopic.php?f=4&t=883 |
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Author: | Xuri [ Tue Aug 12, 2003 5:46 pm ] |
Post subject: | Need input for further improvement of WorldBuilder.... |
I've recently been picking up on ye ol'e WorldBuilder source, and seeing as it's been well over 1 1/2 year since my last version I thought I might as well do something about that =) But it's hard to just "do".....I first need some feedback on what I should do, and that seems to be hard to find these days. So if any of you have any worthwhile suggestions for improvements to WB, PLEASE - let me know either by replying to this thread or sending me an e-mail =) Here's what I've done so far ![]() Quote: -ADDED: A new section in the "Nature" Menu - Coastlines. Will let you add the various coastline
water-tiles quickly either by point & click, single item or by coordinates. -ADDED: A second type of cedar-tree to the Forests-menu. ![]() -ADDED: Forest menu now lets you choose Solid as amount of items to add - will fill up every tile. -ADDED: AutoGet-Coordinate-Buttons added to the Wipe-menu. -ADDED: Movable added to Areacommands Menu. -ADDED; NPCs Spawning moved to the now better-organized NPC Tab (NPC spawning for both UOX3 0.70.x and 0.9x) -FIXED: Random placement of items from the Forest menu should no longer put two items in the exact same spot. -FIXED: Western & Eastern edges of light wooden floor were reversed. -FIXED: Unoptimized house templates(like the christmas tree) should now work fine! Yay! |
Author: | DeadWorm [ Tue Aug 12, 2003 8:24 pm ] |
Post subject: | |
your still missing a few other things like the "fancy" style of sand stone walls, didnt see that you added that any where ![]() ![]() |
Author: | xDionysisx [ Tue Aug 12, 2003 9:36 pm ] |
Post subject: | |
Can you make a tile based spawning system? for example it would spawn forest creatures in the forest, grass creatures in the grass. the types of creatures spawned , the density, and the area could be changed by scripts. |
Author: | Stormcrow [ Tue Aug 12, 2003 10:52 pm ] |
Post subject: | |
Make it work with Sphere ![]() |
Author: | Xuri [ Wed Aug 13, 2003 2:18 am ] |
Post subject: | |
Hmm...and how exactly would the NPCs be spawned ingame? Through spawn-runes/items placed by WB at random locations, or through region-spawners, or what? It could be possible to setup something like that no matter though hmmmm interesting idea ![]() Ah yes, the missing wall-types. I could add some of those yea =) And fences. The navigation of it is a bit harder to modify...since the various menus & forms contain a lot of different options and settings, some more or less than others - it'll be an impossible task to keep them all the same size unless large areas in some menus are blank to "fill space". Alas, cannot make it compatible with Sphere without Sphere first being made compatible with WB ![]() |
Author: | RoseThorn [ Wed Aug 13, 2003 4:55 am ] |
Post subject: | |
pfft you could do it! Amazingly it's not even THAT different. Friend of mine made a hdl plugin thingy that let me use WB with sphere waaaaay back when before axis was open source (we wanted the autoroofer ![]() Only took him an hour or two to make it, so I can't imagine it's that major of a project. I do use axis though, so I don't wanna make it sound like I'm trying to talk you into it ![]() |
Author: | Xuri [ Wed Aug 13, 2003 5:59 am ] |
Post subject: | |
hdl plugin? What exactly is that, and how did it work? hehe =) Sounds like your friend is a few steps higher up the ladder than me when it comes to coding-experience/knowledge ![]() And - was it only the autoroof-thing that worked, or the entire tool? ;P Fun to know that WB has been used on Sphere in any case ![]() |
Author: | cgeorge [ Wed Aug 13, 2003 1:23 pm ] |
Post subject: | |
. . . One thing that frustrates me is how random placement only works on level ground. If theres any variation of ground height it doesnt work leaving items underground or hanging in the air. Can this be fixed so it places items according to ground level? . . . A nice option to add concerning random item placement is random item placement in a circle shape. Perhaps even random item placement in a circle shape where the center is more dense then the outside. |
Author: | Xuri [ Wed Aug 13, 2003 2:11 pm ] |
Post subject: | |
Alas, I don't see how I CAN fix the issue with random placement on uneven ground - I guess it'd require WB to parse map0.mul or something, and I have no idea how to accomplish that ![]() Circle-shape placement could work hmm |
Author: | cgeorge [ Thu Aug 14, 2003 10:08 pm ] |
Post subject: | |
Perhaps you could ask uox classic people about how you might be able to to fix the random items/uneven land problem. |
Author: | Sydius [ Thu Aug 14, 2003 10:19 pm ] |
Post subject: | |
Well as for uneven-terrain, it's hard to guage how an item will look at any given altitude on that terrain... other than by eye ![]() |
Author: | zorm [ Sat Aug 16, 2003 2:20 pm ] |
Post subject: | hdl |
A HDL is just a renamed DLL. It uses DLL injection to attach itself to the program which is why they are renamed to HDL. 2 right click menu selections are added for HDL apply and remove, which call rundll32 dllname, Apply and rundll32 dllname, Remove. This signals the hdl that it should attempt to inject itself into the target program. Anyways the injected dll can call internal functions that the program uses, access the entire processes memory and such. It acts more or less like its a compiled part of the program. |
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