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Compliments to the Profania staff https://ryandor.com/forum/viewtopic.php?f=4&t=716 |
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Author: | RoseThorn [ Thu Jun 05, 2003 4:36 pm ] |
Post subject: | Compliments to the Profania staff |
Although I can't speak French (and therefore, cannot read your webpage) I can tell by the screenshot of the map and the parts I can decipher on your webpage that you have a great shard! Kudos to your mapmaker and the rest of the staff ![]() |
Author: | Kirofus [ Thu Jun 05, 2003 8:27 pm ] |
Post subject: | |
I greatfully thank you from all the team, we are enjoyed to see our work is appreciated. Compliments from such great people like you motivate us from continuing our hard work. We are trying to update often or screenshots sections to show you more, but our schedule is full for the moment and we don't have a lot of time for this. Thanks Rosethorn ![]() - Kirofus |
Author: | ardsdap [ Fri Jun 06, 2003 11:34 am ] |
Post subject: | |
I followed the profania.com link to a section of screenshots showing off your towns... they're incredible! Did you use Dragon to make your map? |
Author: | Kirofus [ Fri Jun 06, 2003 3:37 pm ] |
Post subject: | |
Yes, for the map I used Dragon, but I made all the script by myself so the landscape and the transitions be perfect, so we can have nice landscapes. I also made some modifications with WorldForge and a couple of other programs so we can have a lot of diversity into the landscapes. I chose to put the quality of detail at his best so there will be always something to see or to visit on your way in the shard; it can be the landscape or some nice realistic construction, a nice and full detailed map. It makes a little surprise effect when you visit the map. A futuristic city and a necromancer city are also coming. ( Hammestrein and Delgovie ) Some new artworks and gumps have been created to go with our needs, a lot for the futuristic city (to come) and the under water city ( Jelkyrie ). |
Author: | Thaal [ Tue Jun 10, 2003 2:08 am ] |
Post subject: | Ooo |
Looks good! Maybe it'll give me inspiration to get the map i'm currently working on complete ![]() |
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