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Verdata.mul no more... https://ryandor.com/forum/viewtopic.php?f=4&t=2044 |
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Author: | HellRazor [ Mon Nov 15, 2004 5:24 pm ] |
Post subject: | Verdata.mul no more... |
For those who haven't yet heard, the latest client patch has disabled the use of verdata.mul for custom art. |
Author: | CMS [ Mon Nov 15, 2004 9:42 pm ] |
Post subject: | |
Ummm.....feeling a bit threatened are they? ![]() |
Author: | crabby654 [ Mon Nov 15, 2004 10:34 pm ] |
Post subject: | |
is it true that u cant use verdatas??? There will be another way soon lol |
Author: | Lynxx [ Tue Nov 16, 2004 10:05 am ] |
Post subject: | |
verdatas have been gone for quite a while, i just dont update and keep my verdata ![]() |
Author: | crabby654 [ Tue Nov 16, 2004 10:38 am ] |
Post subject: | |
aw so no new graphics completly now? weak ![]() |
Author: | Stormcrow [ Tue Nov 16, 2004 12:09 pm ] |
Post subject: | |
Aren't there other programs that directly patch the art muls? That would be a prefered method for me anyway, since the verdata is more like a dif file. |
Author: | HellRazor [ Tue Nov 16, 2004 9:59 pm ] |
Post subject: | |
Yep, once the client stopped including verdata.mul some time ago I started patching direct to the appropriate MUL file instead. I figured it was only a matter of time... |
Author: | Matonor [ Sat Nov 27, 2004 7:16 am ] |
Post subject: | |
if anyone is still intersted: http://naddel.torderverlorenen.de/Mulpa ... l_3_en.htm this tool can patch hues, art, gumps, statics, map, anims, sound, tiledata, verdata and some more (don`t have it here on this comp) |
Author: | el Doc [ Thu Dec 02, 2004 6:12 pm ] |
Post subject: | |
Verdata can still be used. It doesn't matter that AoS doesn't include one. |
Author: | Dev Viperrious [ Thu Dec 02, 2004 6:36 pm ] |
Post subject: | |
Sorry but their not talking about AOS, their talking about the new Samurai Empire Expansion. We're just lucky that was the only file format that has changed, at least you can still add it straight into the .muls and still edit. Dev |
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