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SPHERE RELATED (55i) https://ryandor.com/forum/viewtopic.php?f=4&t=1946 |
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Author: | RavenCBMcloud [ Wed Aug 25, 2004 3:34 pm ] |
Post subject: | SPHERE RELATED (55i) |
Greetings, I am running a shard on Sphere 55i... Well in all reality, Trying too... Seems I have major problems connecting to both EA's shards and my own. When I start UO it locks up on the screen before the Account and password section even appears... I am a 6 year player of UO, never had this problem before I underwent a Reformating on my C drive. Plus when I try my own shard I get this error as Sphere reaches 1% SPHERESVR caused an invalid page fault in module KERNEL32.DLL at 0167:bff87f03. Registers: EAX=c00309c4 CS=0167 EIP=bff87f03 EFLGS=00010202 EBX=007ef930 SS=016f ESP=006f0000 EBP=006f0084 ECX=8177f7ac DS=016f ESI=817889d4 FS=3d47 EDX=bff76855 ES=016f EDI=006f009c GS=0000 Bytes at CS:EIP: 6a 01 e8 ca 07 00 00 85 c0 74 08 ff 75 08 e8 ec Stack dump: 0000000e 006f009c 006f00b8 006f0260 817889d4 007ef930 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 I conducted a Virus detect and found now viruses effecting Kernel32.DLL however is there another issue I over looked? Thank you for your time. |
Author: | Dian [ Wed Aug 25, 2004 4:06 pm ] |
Post subject: | |
Is this from a fresh UO Install? It sounds like you have a modified Login.cfg in the UO folder that is trying to connect to an IP adress that is not found. Not sure about the sphere issue.. never used Sphere, sorry. |
Author: | RavenCBMcloud [ Thu Aug 26, 2004 10:10 am ] |
Post subject: | |
Yes and no. I just installed UO about a week ago. Attempted to log on EA's shards with the original client, login, and files. All was defualt. When I tried logging on to mine, I backed up the original login by the title Login888 and my Login became the original. Perhaps this is the error? I shall attempt to pull Login888 out of the directory and see if this makes a diffrence.... (5 minutes later) Same error. I thought I had it fixed, but forgot I moved Sphere to another folder, Once I corrected the Save, Logs, Accounts, and other folders, It went back to that Error of Kernel32.DLL I am about to reformat my pc and say heck with it. Here is my Sphere file. //**************************************************************************** // SPHERE by : Menasoft ?1997-2003 // www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. // //**************************************************************************** // FILE LAST UPDATED: Saturday, November 15, 2003 // Edited the whole thing, made it more readable and easy on the eyes // added some missing settings, put in comments to explain the purpose of some things Version=0.55i /////////////////////////////////////////////////////////////// //////// General Information /////////////////////////////////////////////////////////////// [SPHERE] ServName= Fourth Legacy: The Dawn Of Atala's Fury //Name of your Sphere shard ServIP=64.12.116.79 //The IP of your server, this will be 127.0.0.1 almost always ServPort=2593 //The port of your server, this is 2593 by default AdminEmail=StaticRavenVegas@aol.com //Admin's contact email URL= //Web page for this server TimeZone=5 //GMT, from -12 to +12 (EST is 5, CST is 6, etc) Lang=English (German|French|Spanish|Portuguese|Italian) //Official staff language /////////////////////////////////////////////////////////////// //////// File Locations /////////////////////////////////////////////////////////////// ScpFiles=D:\VERDATAS\SPHERE\scripts //Where your scripts folder is located WorldSave=D:\VERDATAS\SPHERE\save //Where your sphereworld.scp and spherechars.scp are located AcctFiles=D:\VERDATAS\SPHERE\accounts //Where your sphereaccu.scp and sphereacct.scp is located MulFiles=C:\Program Files\Ultima Online 2D //Where your UO installation is located. This will need: //map0.mul, statics0.mul, staidx0.mul, multi.mul, multi.idx //hues.mul, verdata.mul (if you have one), and tiledata.mul Log=D:\VERDATAS\SPHERE\logs //Where your log files will be saved by sphere /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// SavePeriod=5 //How often for Sphere to save your world BackupLevels=10 //How many backup levels to keep SaveBackground=1 //On would save in the background quietly over a longer period of time, and not interrupt the game //Off would notify "World save has been initiated" and save faster, but pause the game momentarily /////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// AccApp=2 //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 1=EmailApp, // Must send email to apply. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 5=Other, // specified but other ? // 6=Unspecified, // Not specified. // 7=WebApp, // Must fill in a web form and wait for email response // 8=WebAuto, // Must fill in a web form and automatically have access RequireEmail=0 //All accounts must have valid emails //LocalIPAdmin=64.12.116.79 //local ip is assumed to be the admin MaxCharsPerAccount=6 //Number of chars allowed per account MinCharDeleteTime=0*00*60 //Min time for a char to exist before delete allowed (in seconds) GuestsMax=0 //Max number of Guest accounts allowed /////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// ClientVersion=3.0.0g //What client protocol version used //Comment out the ClientVersion line to allow any client 55i can support (2.0.0 to 3.0.0g) ClientMax=256 //Maximum open connections to server ClientLinger=0 //How long logged out clients linger in seconds /////////////////////////////////////////////////////////////// //////// Game Mechanics /////////////////////////////////////////////////////////////// MountHeight=0 //Min height for mounts to pass under ceilings (0 = not checked) ArcheryMinDist=5 //archery does not work if too close (0 = not checked) StaminaLossAtWeight=200 //This is the percent of max weight at which stamina is lost half the time //(200 = no effect) RunningPenalty=0 //Weight penalty for running +N% of max carry weight (0 = no effect) ArriveDepartMsg=1 //Show people joining/leaving the server AutoNewbieKeys=1 //Are house and boat keys newbied automatically BankMaxItems=100000 //Maximum number of items allowed in bank BankMaxWeight=1000000000 //Maximum weight in stones allowed in bank NoWeather=1 //no weather effects in the world DungeonLight=18 //default light level in dungeons LightDay=0 //Day light level 0-30 LightNight=24 //Night light level 0-30 /////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// CorpseNPCDecay=100 //Time for a NPC corpse to decay mins CorpsePlayerDecay=100 //Time for a playercorpse to decay mins DecayTimer=100 //Base decay time in minutes for items CharTags=1 //Put [NPC] tags over chars FlipDroppedItems=1 //Flip dropped items MonsterFear=1 //Monsters run when scared of death MonsterFight=0 //Monsters may fight each other PlayerGhostSounds=0 //Players make ghost "oooOoo" noises? VendorMaxSell=99999 //Max number of items to sell to one person at once NPCTrainMax=500 //Max level npc trainers can go NPCTrainPercent=50 //Percent of own ability npcs can train to MaxBaseSkill=300 //Max skill player's will start with on skills they haven't chosen during char create /////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// PlayerNeutral=-2000 //karma when player goes from good to neutral (from -10000 to 10000) CriminalTimer=1 //How many minutes are criminals flagged for SnoopCriminal=20 //Times a player can snoop before becoming a criminal MurderDecayTime=0*01*00 //seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderMinCount=1 //amount of murders before we get title LootingIsaCrime=1 //Looting or carving a blue player is a crime HelpingCriminalsIsaCrime=1 //Flag players criminal for helping criminals? GuardLinger=60 //How long do guards linger about in minutes GuardsInstantKill=0 //Will guards kill instantly or follow normal combat rules /////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// Verbose=1 //Log details HearAll=1 //Console Hears all that is said on the server Profile=1 //profiling window on/off Secure=1 //secure mode attempts to ignore errors, protect from accidently shutdowns SectorSleep=20 //Value from 1 to 32, set sectors inactive when unused to conserve resources DeadSocketTime=30 //Disconnect inactive socket in x min ForceGarbageCollect=1 //Always force a full garbage collection on save FreezeRestartTime=60 //time before restarting when server appears hung (in seconds) GameMinuteLength=1440 //Length of the game world minute in real world in seconds LogMask=03f00 //Bit Mask of the subjects you want to log when logging is on // INIT 0x0100 start up messages. // SAVE 0x0200 world save status. // CLIENTS_LOG 0x0400 all clients as they log in and out. // GM_PAGE 0x0800 player gm pages. // PLAYER_SPEAK 0x1000 All that the players say. // GM_CMDS 0x2000 Log all GM commands. // 03f00 Log everything MapCacheTime=120 //Amount of time to keep map data cached in sec MaxComplexity=75 //Max NPC chars for a sector to prevent lag DebugFlags=0 //In game effects to turn on and off //Messages echoed to the server console while in debug mode //npc_emote = 0x01 //advance_stats = 0x02 //motivation = 0x04 display motication level debug messages. //debugf_walkcodes = 0x80 try the new walk code checking stuff /////////////////////////////////////////////////////////////// //////// Magic/Effects Settings /////////////////////////////////////////////////////////////// EquippedCast=1 //Allow casting while equipped WOPPlayer=1 //Words of power for player using magic WOPStaff=0 //Words of power for staff using magic ReagentLossFail=0 //reagents lost if magic fails ReagentsRequired=0 //magic requires reagents HitPointPercentOnRez=80 //What % of hitpoints players will resurrect with MagicUnlockDoor=15000 //Amount of skill of lock picking needed to unlock a magically locked door /////////////////////////////////////////////////////////////// //////// Shardlist Settings /////////////////////////////////////////////////////////////// RegisterFlag=1 //register to the list server or not RegisterServer=list.sphereserver.net //hostname to register server to RegPass= //Password sent to registration server, to protect your shard name on it Notes=WELCOME! //Short description of server PollServers=0 //Time in mins to poll the servers we list for activity /////////////////////////////////////////////////////////////// //////// Webpage Settings /////////////////////////////////////////////////////////////// [WEBPAGE 1] WebPageSrc=scripts\web\spherestatusbase.html //Determines what html file is used as base for the status page WebPageFile=scripts\web\status.html //Determines where the status page is saved WebPageUpdate=60 //In seconds, how often the status file is updated PLevel=0 //Required PLevel to view this page (0 = anyone, 6 = admins only) /////////////////////////////////////////////////////////////// //////// Abuse Control /////////////////////////////////////////////////////////////// [BlockIP] 123.34.45.56 123.45.56.78 //Block these ips from the server [BlockEmail] @hotmail.com @yahoo.com @excite.com //Block these email addresses from the server /////////////////////////////////////////////////////////////// //////// Connection Information /////////////////////////////////////////////////////////////// [SERVERS] Fourth Legacy: The Dawn Of Atala's Fury 64.12.116.79 2593 //First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to) //Fourth Legacy: The Dawn Of Atala's Fury //64.12.116.79 //2593 //Uncomment the 3 lines above this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [eof] Plus I am on 56k so I have to replace the IP everytime I sign back online, It is a hassle. Tried finding someone whom can host on cable or greater until I can atleast move out to Vegas where my office shall have t1. It would be merely to work on my Map. I may try my luck with another Emu too. My goal is to bring back some old style gaming with alot of mini quests large mining caves, no normal UO dungeons... Just a massive system of tunnels under the map. To keep lag down I will teleport the players to diffrent plains of the shard, Like Fel and Tram were. I know this is possible with Sphere, Did it before thus why I went back to it. Any suggestions? |
Author: | Dian [ Fri Aug 27, 2004 3:55 am ] |
Post subject: | |
If you are seriously concidering an alternative EMU, RunUO is the only other option (imo) You dont need to edit any files what so ever for the initial shard. Its a pure C# programming code, and a huge community for help. I wouldnt recommend anything else. |
Author: | RoseThorn [ Fri Aug 27, 2004 11:08 am ] |
Post subject: | |
There are a couple places in sphere.ini that it says "This should be 127.0.0.1 always". Well, it's not lying. Remove your physical ip at the top by SERVIP and at the bottom under [SERVERS] and replace with 127.0.0.1 as sphere detects your ip itself unless it cannot due to a router or similar. The only place your real IP needs to be would be in your friends/players login.cfg files. Your own login.cfg should show 127.0.0.1 also. The lock-up sounds like login.cfg problems. It's sensitive to spaces: LoginServer=123.34.45.6, 2593 [notice the space after the comma?] for example would break it LoginServer=127.0.0.1,2593 would be what you want for sphere. All other lines need a ; in front of them. To swap between EA servers and your Sphere server, simply move the ;s back and forth between lines, or do the backup thing like you said. No, login888.cfg or whatever will not cause the client to crash. Sphere 55i cannot handle the newest clients, EA UO will not allow the older clients. Once you connect and patch with EA UO, you'll have to swap out the newest client with a backup older client to play on Sphere. Sphere 55i by default only works with up to client version 3.0.0g. The 55r versions go considerably higher, probably current with EA UO right now for all I know. My suggestion? Go use Wolfpack or RunUO or something. The sphere devs are a deadend and 55i default is so full of exploitable holes it's not even funny. |
Author: | Dian [ Fri Aug 27, 2004 1:24 pm ] |
Post subject: | |
You would think that after so long of no interest in updating Sphere, they would just concider releasing the source of Sphere. Even if it was just a version or somthing, It would make it worth while for others to continue using it. To just leave somthing so popular unfinished, and buggy.. well, thats not right.. either fix it, or release it. Thats my opinion. |
Author: | RavenCBMcloud [ Fri Aug 27, 2004 5:42 pm ] |
Post subject: | |
Thank you both for your words of wisdom. RoseThorn, thank you for taking the time to explain things to me, I tried altering the Sphere file, so that the IP read as you indicated. This did not help, And I no I am not on a router. Dian, you be happy to know that I have decided to ditch Sphere. I will be attempting RunUO. But GAWD! I will be so glad when I move to Las Vegas and Get Cable AND DSL both, they are standard where I am moving, part of the rent. Yippy. Because I have RUNUO, but I am now 69% in to a long _ss download of the.Net Frame stuff. Never used it before. So if you know of anyone whom be willing to help script, or mapmakers whom would be willing to assist on making our map, and then later having it posted on Ryandor as a downloadable Map, let me know. I have the map done in Dragon, I just have not been able to look at it from an ingame stand point due to not being able to connect to the shards. |
Author: | RavenCBMcloud [ Fri Aug 27, 2004 6:09 pm ] |
Post subject: | |
Well, I have downloaded .Net Framework 1.1, It tells me that I need to add more updates. I click yes, and then it says Setup cannot access windows installer components. Setup cannot continue. Is it me or is nothing willing to give me a break. Heck I come from the 4H line of people, not the Computer Age of "PC GEEKS" No offense guys, Its just so fustrating, And you want a shard to be just a certain way, But when dealing with Mild Dislexia, and A.D.D. its a pain to learn all this scripting and getting all the files to work out. And to download something that took 2 hours and twenty minutes on a 56k to download, and have problems with it, I just want to shoot Bill Gates. |
Author: | Dev Viperrious [ Fri Aug 27, 2004 10:37 pm ] |
Post subject: | |
Hell I'd love to use Bill Gates ass as a foot warmer and I'm on cable! ![]() Dudes been wearing that same damn sweater since junior high and is almost as tasteful as Donald Trumps comb over! Signed, Dev Viperrious Doer of vile nastiness to small kittens! Dog's lick themselves all the time but you dont see them hacking up balls of slime covered hair on your carpet now do you??? I saw Shrek 2 I know how they are! |
Author: | Dian [ Sat Aug 28, 2004 4:24 am ] |
Post subject: | |
Try just going with the initial 1.1 install.. Ive never had any prompts for updates.. I am prety sure i installed it on the other PC not long ago, and its fine. Just extract RunUO 1.0 and run the RunUO.exe If it boots, your fine with the NET Framework. If not, its possible.. you got a corrupted download. I know all to well what its like on 56k.. anything that could go wrong, seemed to go wrong... even the long shots. |
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